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-rw-r--r--src/Mobs/Path.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp
index 03f0ad31a..4db93050e 100644
--- a/src/Mobs/Path.cpp
+++ b/src/Mobs/Path.cpp
@@ -327,7 +327,7 @@ void cPath::BuildPath()
{
// Waypoints are cylinders that start at some particular x, y, z and have infinite height.
// Submerging water waypoints allows swimming mobs to be able to touch them.
- if (GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType == E_BLOCK_STATIONARY_WATER)
+ if (IsBlockWater(GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType))
{
CurrentCell->m_Location.y -= 30;
}