diff options
-rw-r--r-- | src/World.cpp | 6 | ||||
-rw-r--r-- | src/World.h | 8 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/World.cpp b/src/World.cpp index 7ed8bc1e4..ab46e886c 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -243,7 +243,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin #endif m_Dimension(a_Dimension), m_IsSpawnExplicitlySet(false), - m_DoDaylightCycle(true), + m_CycleDaylight(true), m_WorldAgeSecs(0), m_TimeOfDaySecs(0), m_WorldAge(0), @@ -832,7 +832,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) m_WorldAgeSecs += (double)a_Dt / 1000.0; m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); - if (m_DoDaylightCycle) + if (m_CycleDaylight) { // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it m_TimeOfDaySecs += (double)a_Dt / 1000.0; @@ -2249,7 +2249,7 @@ void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) { int TimeOfDay = m_TimeOfDay; - if (!m_DoDaylightCycle) + if (!m_CycleDaylight) { TimeOfDay *= -1; if (TimeOfDay == 0) diff --git a/src/World.h b/src/World.h index 8ddc69118..4e85087fc 100644 --- a/src/World.h +++ b/src/World.h @@ -147,12 +147,12 @@ public: int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } /** Is the daylight cyclus enabled? */ - virtual bool IsDaylightCycleEnabled(void) const { return m_DoDaylightCycle; } + virtual bool IsDaylightCycleEnabled(void) const { return m_CycleDaylight; } /** Sets the daylight cyclus to true/false. */ - virtual void SetDoDaylightCycle(bool a_DoDaylightCycle) + virtual void SetDoDaylightCycle(bool a_CycleDaylight) { - m_DoDaylightCycle = a_DoDaylightCycle; + m_CycleDaylight = a_CycleDaylight; BroadcastTimeUpdate(); } @@ -879,7 +879,7 @@ private: bool m_BroadcastDeathMessages; bool m_BroadcastAchievementMessages; - bool m_DoDaylightCycle; // Is the daylight cyclus enabled? + bool m_CycleDaylight; // Is the daylight cyclus enabled? double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs |