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-rw-r--r--src/OSSupport/File.cpp29
-rw-r--r--src/OSSupport/File.h11
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp133
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.h62
4 files changed, 153 insertions, 82 deletions
diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp
index 03cddc408..09f6147b2 100644
--- a/src/OSSupport/File.cpp
+++ b/src/OSSupport/File.cpp
@@ -147,7 +147,7 @@ bool cFile::IsEOF(void) const
-int cFile::Read (void * iBuffer, size_t iNumBytes)
+int cFile::Read (void * a_Buffer, size_t a_NumBytes)
{
ASSERT(IsOpen());
@@ -156,14 +156,35 @@ int cFile::Read (void * iBuffer, size_t iNumBytes)
return -1;
}
- return static_cast<int>(fread(iBuffer, 1, static_cast<size_t>(iNumBytes), m_File)); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count
+ return static_cast<int>(fread(a_Buffer, 1, a_NumBytes, m_File)); // fread() returns the portion of Count parameter actually read, so we need to send a_a_NumBytes as Count
}
-int cFile::Write(const void * iBuffer, size_t iNumBytes)
+AString cFile::Read(size_t a_NumBytes)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return AString();
+ }
+
+ // HACK: This depends on the knowledge that AString::data() returns the internal buffer, rather than a copy of it.
+ AString res;
+ res.resize(a_NumBytes);
+ auto newSize = fread(const_cast<char *>(res.data()), 1, a_NumBytes, m_File);
+ res.resize(newSize);
+ return res;
+}
+
+
+
+
+
+int cFile::Write(const void * a_Buffer, size_t a_NumBytes)
{
ASSERT(IsOpen());
@@ -172,7 +193,7 @@ int cFile::Write(const void * iBuffer, size_t iNumBytes)
return -1;
}
- int res = static_cast<int>(fwrite(iBuffer, 1, static_cast<size_t>(iNumBytes), m_File)); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count
+ int res = static_cast<int>(fwrite(a_Buffer, 1, a_NumBytes, m_File)); // fwrite() returns the portion of Count parameter actually written, so we need to send a_NumBytes as Count
return res;
}
diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h
index 6281d1494..b8381ac0e 100644
--- a/src/OSSupport/File.h
+++ b/src/OSSupport/File.h
@@ -80,11 +80,14 @@ public:
bool IsOpen(void) const;
bool IsEOF(void) const;
- /** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
- int Read (void * iBuffer, size_t iNumBytes);
+ /** Reads up to a_NumBytes bytes into a_Buffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
+ int Read(void * a_Buffer, size_t a_NumBytes);
- /** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
- int Write(const void * iBuffer, size_t iNumBytes);
+ /** Reads up to a_NumBytes bytes, returns the bytes actually read, or empty string on failure; asserts if not open */
+ AString Read(size_t a_NumBytes);
+
+ /** Writes up to a_NumBytes bytes from a_Buffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
+ int Write(const void * a_Buffer, size_t a_NumBytes);
/** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
long Seek (int iPosition);
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index a4c9f4fbf..4eb10fcc8 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -69,18 +69,6 @@ Since only the header is actually in the memory, this number can be high, but st
*/
#define MAX_MCA_FILES 32
-#define LOAD_FAILED(CHX, CHZ) \
- { \
- const int RegionX = FAST_FLOOR_DIV(CHX, 32); \
- const int RegionZ = FAST_FLOOR_DIV(CHZ, 32); \
- LOGERROR("%s (%d): Loading chunk [%d, %d] from file r.%d.%d.mca failed. " \
- "The server will now abort in order to avoid further data loss. " \
- "Please add the reported file and this message to the issue report.", \
- __FUNCTION__, __LINE__, CHX, CHZ, RegionX, RegionZ \
- ); \
- *(reinterpret_cast<volatile int *>(0)) = 0; /* Crash intentionally */ \
- }
-
@@ -109,11 +97,11 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0);
Writer.AddInt("GameType", static_cast<int>(a_World->GetGameMode()));
Writer.AddInt("generatorVersion", 1);
- Writer.AddInt("SpawnX", static_cast<int>(a_World->GetSpawnX()));
- Writer.AddInt("SpawnY", static_cast<int>(a_World->GetSpawnY()));
- Writer.AddInt("SpawnZ", static_cast<int>(a_World->GetSpawnZ()));
+ Writer.AddInt("SpawnX", FloorC(a_World->GetSpawnX()));
+ Writer.AddInt("SpawnY", FloorC(a_World->GetSpawnY()));
+ Writer.AddInt("SpawnZ", FloorC(a_World->GetSpawnZ()));
Writer.AddInt("version", 19133);
- Writer.AddLong("DayTime", static_cast<Int64>(a_World->GetTimeOfDay()));
+ Writer.AddLong("DayTime", a_World->GetTimeOfDay());
Writer.AddLong("Time", a_World->GetWorldAge());
Writer.AddLong("SizeOnDisk", 0);
Writer.AddString("generatorName", "default");
@@ -122,11 +110,6 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
Writer.EndCompound();
Writer.Finish();
- #ifdef _DEBUG
- cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
- ASSERT(TestParse.IsValid());
- #endif // _DEBUG
-
gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
if (gz != nullptr)
{
@@ -191,6 +174,56 @@ bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
+void cWSSAnvil::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ, const AString & a_Reason, const AString & a_ChunkDataToSave)
+{
+ // Construct the filename for offloading:
+ AString OffloadFileName;
+ Printf(OffloadFileName, "%s%cregion%cbadchunks", m_World->GetName().c_str(), cFile::PathSeparator, cFile::PathSeparator);
+ cFile::CreateFolder(FILE_IO_PREFIX + OffloadFileName);
+ auto t = time(nullptr);
+ struct tm stm;
+ #ifdef _MSC_VER
+ localtime_s(&stm, &t);
+ #else
+ localtime_r(&t, &stm);
+ #endif
+ AppendPrintf(OffloadFileName, "%cch.%d.%d.%d-%02d-%02d-%02d-%02d-%02d.dat",
+ cFile::PathSeparator, a_ChunkX, a_ChunkZ,
+ stm.tm_year + 1900, stm.tm_mon + 1, stm.tm_mday, stm.tm_hour, stm.tm_min, stm.tm_sec
+ );
+
+ // Log the warning to console:
+ const int RegionX = FAST_FLOOR_DIV(a_ChunkX, 32);
+ const int RegionZ = FAST_FLOOR_DIV(a_ChunkZ, 32);
+ AString Info = Printf("Loading chunk [%d, %d] for world %s from file r.%d.%d.mca failed: %s. Offloading old chunk data to file %s and regenerating chunk.",
+ a_ChunkX, a_ChunkZ, m_World->GetName().c_str(), RegionX, RegionZ, a_Reason.c_str(), OffloadFileName.c_str()
+ );
+ LOGWARNING("%s", Info.c_str());
+
+ // Write the data:
+ cFile f;
+ if (!f.Open(OffloadFileName, cFile::fmWrite))
+ {
+ LOGWARNING("Cannot open file %s for writing! Old chunk data is lost.", OffloadFileName.c_str());
+ return;
+ }
+ f.Write(a_ChunkDataToSave.data(), a_ChunkDataToSave.size());
+ f.Close();
+
+ // Write a description file:
+ if (!f.Open(OffloadFileName + ".info", cFile::fmWrite))
+ {
+ LOGWARNING("Cannot open file %s.info for writing! The information about the failed chunk will not be written.", OffloadFileName.c_str());
+ return;
+ }
+ f.Write(Info.c_str(), Info.size());
+ f.Close();
+}
+
+
+
+
+
bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
{
cCSLock Lock(m_CS);
@@ -254,7 +287,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
Printf(FileName, "%s%cregion", m_World->GetName().c_str(), cFile::PathSeparator);
cFile::CreateFolder(FILE_IO_PREFIX + FileName);
AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
- cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
+ cMCAFile * f = new cMCAFile(*this, FileName, RegionX, RegionZ);
if (f == nullptr)
{
return nullptr;
@@ -282,7 +315,7 @@ bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString &
if (res != Z_OK)
{
LOGWARNING("Uncompressing chunk [%d, %d] failed: %d", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, res);
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "InflateString() failed", a_Data);
return false;
}
@@ -291,12 +324,12 @@ bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString &
if (!NBT.IsValid())
{
// NBT Parsing failed
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "NBT parsing failed", a_Data);
return false;
}
// Load the data from NBT:
- return LoadChunkFromNBT(a_Chunk, NBT);
+ return LoadChunkFromNBT(a_Chunk, NBT, a_Data);
}
@@ -321,7 +354,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
-bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
+bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT, const AString & a_RawChunkData)
{
// The data arrays, in MCA-native y / z / x ordering (will be reordered for the final chunk data)
cChunkDef::BlockTypes BlockTypes;
@@ -338,19 +371,19 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
int Level = a_NBT.FindChildByName(0, "Level");
if (Level < 0)
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Missing NBT tag: Level", a_RawChunkData);
return false;
}
int Sections = a_NBT.FindChildByName(Level, "Sections");
if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List))
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Missing NBT tag: Sections", a_RawChunkData);
return false;
}
eTagType SectionsType = a_NBT.GetChildrenType(Sections);
if ((SectionsType != TAG_Compound) && (SectionsType != TAG_End))
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "NBT tag has wrong type: Sections", a_RawChunkData);
return false;
}
for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
@@ -1888,7 +1921,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
case TAG_Short:
{
// Vanilla uses this
- Arrow->SetBlockHit(Vector3i(static_cast<int>(a_NBT.GetShort(InBlockXIdx)), static_cast<int>(a_NBT.GetShort(InBlockYIdx)), static_cast<int>(a_NBT.GetShort(InBlockZIdx))));
+ Arrow->SetBlockHit(Vector3i(a_NBT.GetShort(InBlockXIdx), a_NBT.GetShort(InBlockYIdx), a_NBT.GetShort(InBlockZIdx)));
break;
}
default:
@@ -3040,7 +3073,8 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int
////////////////////////////////////////////////////////////////////////////////
// cWSSAnvil::cMCAFile:
-cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
+cWSSAnvil::cMCAFile::cMCAFile(cWSSAnvil & a_ParentSchema, const AString & a_FileName, int a_RegionX, int a_RegionZ) :
+ m_ParentSchema(a_ParentSchema),
m_RegionX(a_RegionX),
m_RegionZ(a_RegionZ),
m_FileName(a_FileName)
@@ -3138,38 +3172,45 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
return false;
}
- m_File.Seek(static_cast<int>(ChunkOffset) * 4096);
+ m_File.Seek(static_cast<int>(ChunkOffset * 4096));
- int ChunkSize = 0;
+ UInt32 ChunkSize = 0;
if (m_File.Read(&ChunkSize, 4) != 4)
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read chunk size", "");
+ return false;
+ }
+ ChunkSize = ntohl(ChunkSize);
+ if (ChunkSize < 1)
+ {
+ // Chunk size too small
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Chunk size too small", "");
return false;
}
- ChunkSize = ntohl(static_cast<u_long>(ChunkSize));
+
char CompressionType = 0;
if (m_File.Read(&CompressionType, 1) != 1)
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read chunk compression", "");
return false;
}
+ ChunkSize--;
+
+ a_Data = m_File.Read(ChunkSize);
+ if (a_Data.size() != ChunkSize)
+ {
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read entire chunk data", a_Data);
+ return false;
+ }
+
if (CompressionType != 2)
{
// Chunk is in an unknown compression
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Printf("Unknown chunk compression: %d", CompressionType).c_str(), a_Data);
return false;
}
- ChunkSize--;
-
- // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
- a_Data.assign(static_cast<size_t>(ChunkSize), '\0');
- if (static_cast<size_t>(m_File.Read(static_cast<void *>(const_cast<char*>(a_Data.data())), static_cast<size_t>(ChunkSize))) == static_cast<size_t>(ChunkSize))
- {
return true;
}
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- return false;
-}
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 892645785..6c15877ff 100755
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -29,13 +29,13 @@ class cWolf;
enum
{
- /// Maximum number of chunks in an MCA file - also the count of the header items
+ /** Maximum number of chunks in an MCA file - also the count of the header items */
MCA_MAX_CHUNKS = 32 * 32,
- /// The MCA header is 8 KiB
+ /** The MCA header is 8 KiB */
MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8,
- /// There are 5 bytes of header in front of each chunk
+ /** There are 5 bytes of header in front of each chunk */
MCA_CHUNK_HEADER_LENGTH = 5,
} ;
@@ -59,7 +59,7 @@ protected:
{
public:
- cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ);
+ cMCAFile(cWSSAnvil & a_ParentSchema, const AString & a_FileName, int a_RegionX, int a_RegionZ);
bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data);
bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data);
@@ -70,6 +70,8 @@ protected:
const AString & GetFileName(void) const {return m_FileName; }
protected:
+
+ cWSSAnvil & m_ParentSchema;
int m_RegionX;
int m_RegionZ;
@@ -83,10 +85,10 @@ protected:
// Chunk timestamps, following the chunk headers
unsigned m_TimeStamps[MCA_MAX_CHUNKS];
- /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number.
+ /** Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number. */
unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data);
- /// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found)
+ /** Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found) */
bool OpenFile(bool a_IsForReading);
} ;
typedef std::list<cMCAFile *> cMCAFiles;
@@ -96,47 +98,51 @@ protected:
int m_CompressionFactor;
- /// Gets chunk data from the correct file; locks file CS as needed
+
+ /** Reports that the specified chunk failed to load and saves the chunk data to an external file. */
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ, const AString & a_Reason, const AString & a_ChunkDataToSave);
+
+ /** Gets chunk data from the correct file; locks file CS as needed */
bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
- /// Sets chunk data into the correct file; locks file CS as needed
+ /** Sets chunk data into the correct file; locks file CS as needed */
bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data);
- /// Loads the chunk from the data (no locking needed)
+ /** Loads the chunk from the data (no locking needed) */
bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data);
- /// Saves the chunk into datastream (no locking needed)
+ /** Saves the chunk into datastream (no locking needed) */
bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data);
- /// Loads the chunk from NBT data (no locking needed)
- bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT);
+ /** Loads the chunk from NBT data (no locking needed).
+ a_RawChunkData is the raw (compressed) chunk data, used for offloading when chunk loading fails. */
+ bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT, const AString & a_RawChunkData);
- /// Saves the chunk into NBT data using a_Writer; returns true on success
+ /** Saves the chunk into NBT data using a_Writer; returns true on success */
bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer);
- /// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, nullptr otherwise
+ /** Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, nullptr otherwise */
cChunkDef::BiomeMap * LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, nullptr otherwise
+ /** Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, nullptr otherwise */
cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1)
+ /** Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1) */
void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag);
- /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
+ /** Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1) */
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
/** Loads the data for a block entity from the specified NBT tag.
Returns the loaded block entity, or nullptr upon failure. */
cBlockEntity * LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- /// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
+ /** Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag */
bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx);
/** Loads contentents of an Items[] list tag into a cItemGrid
ItemGrid begins at the specified slot offset
- Slots outside the ItemGrid range are ignored
- */
+ Slots outside the ItemGrid range are ignored */
void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
/** Returns true iff the "id" child tag inside the specified tag equals the specified expected type. */
@@ -217,28 +223,28 @@ protected:
/** Loads the wolf's owner information from the NBT into the specified wolf entity. */
void LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads entity common data from the NBT compound; returns true if successful
+ /** Loads entity common data from the NBT compound; returns true if successful */
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads monster common data from the NBT compound; returns true if successful
+ /** Loads monster common data from the NBT compound; returns true if successful */
bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads projectile common data from the NBT compound; returns true if successful
+ /** Loads projectile common data from the NBT compound; returns true if successful */
bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);
- /// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
+ /** Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful */
bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads an array of floats of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
+ /** Loads an array of floats of the specified length from the specified NBT list tag a_TagIdx; returns true if successful */
bool LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
+ /** Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful */
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
- /// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked
+ /** Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked */
cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk);
- /// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer
+ /** Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer */
void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, size_t a_Length);
// cWSSchema overrides: