diff options
-rw-r--r-- | VC2008/MCServer.vcproj | 12 | ||||
-rw-r--r-- | VC2010/MCServer.vcxproj | 2 | ||||
-rw-r--r-- | VC2010/MCServer.vcxproj.filters | 2 | ||||
-rw-r--r-- | WebServer/Globals.h | 23 | ||||
-rw-r--r-- | makefile_base | 7 | ||||
-rw-r--r-- | source/Globals.h | 20 | ||||
-rw-r--r-- | source/StringCompression.cpp | 54 | ||||
-rw-r--r-- | source/StringCompression.h | 17 | ||||
-rw-r--r-- | source/WSSCompact.cpp | 189 | ||||
-rw-r--r-- | source/WSSCompact.h | 17 | ||||
-rw-r--r-- | source/WorldStorage.cpp | 181 | ||||
-rw-r--r-- | source/WorldStorage.h | 76 | ||||
-rw-r--r-- | source/cBlockEntity.h | 7 | ||||
-rw-r--r-- | source/cChestEntity.cpp | 5 | ||||
-rw-r--r-- | source/cChestEntity.h | 4 | ||||
-rw-r--r-- | source/cChunk.cpp | 153 | ||||
-rw-r--r-- | source/cChunk.h | 52 | ||||
-rw-r--r-- | source/cChunk.inl.h | 39 | ||||
-rw-r--r-- | source/cChunkMap.cpp | 111 | ||||
-rw-r--r-- | source/cChunkMap.h | 12 | ||||
-rw-r--r-- | source/cCriticalSection.h | 6 | ||||
-rw-r--r-- | source/cFurnaceEntity.h | 2 | ||||
-rw-r--r-- | source/cPlayer.cpp | 2 | ||||
-rw-r--r-- | source/cSignEntity.h | 4 | ||||
-rw-r--r-- | source/cWindow.cpp | 45 | ||||
-rw-r--r-- | source/cWorld.cpp | 73 | ||||
-rw-r--r-- | source/cWorld.h | 14 | ||||
-rw-r--r-- | source/main.cpp | 6 |
28 files changed, 979 insertions, 156 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index 198ddb3d6..504ffc9ae 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -48,7 +48,7 @@ RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
- WarningLevel="3"
+ WarningLevel="4"
DebugInformationFormat="4"
/>
<Tool
@@ -536,6 +536,7 @@ <Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
+ WarningLevel="3"
/>
</FileConfiguration>
<FileConfiguration
@@ -585,6 +586,7 @@ <Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
+ WarningLevel="3"
/>
</FileConfiguration>
<FileConfiguration
@@ -602,6 +604,14 @@ >
</File>
<File
+ RelativePath="..\source\StringCompression.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\source\StringCompression.h"
+ >
+ </File>
+ <File
RelativePath="..\source\StringUtils.cpp"
>
</File>
diff --git a/VC2010/MCServer.vcxproj b/VC2010/MCServer.vcxproj index 81de6d3d5..620e3fb54 100644 --- a/VC2010/MCServer.vcxproj +++ b/VC2010/MCServer.vcxproj @@ -476,6 +476,7 @@ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
+ <ClCompile Include="..\source\StringCompression.cpp" />
<ClCompile Include="..\source\StringUtils.cpp" />
<ClCompile Include="..\source\Vector3d.cpp" />
<ClCompile Include="..\source\Vector3f.cpp" />
@@ -651,6 +652,7 @@ <ClInclude Include="..\source\ptr_cChunk.h" />
<ClInclude Include="..\source\SquirrelBindings.h" />
<ClInclude Include="..\source\StackWalker.h" />
+ <ClInclude Include="..\source\StringCompression.h" />
<ClInclude Include="..\source\StringUtils.h" />
<ClInclude Include="..\source\Vector3d.h" />
<ClInclude Include="..\source\Vector3f.h" />
diff --git a/VC2010/MCServer.vcxproj.filters b/VC2010/MCServer.vcxproj.filters index 223342bb4..5aa4a95a0 100644 --- a/VC2010/MCServer.vcxproj.filters +++ b/VC2010/MCServer.vcxproj.filters @@ -910,6 +910,7 @@ <ClCompile Include="..\source\StackWalker.cpp" />
<ClCompile Include="..\source\WorldStorage.cpp" />
<ClCompile Include="..\source\WSSCompact.cpp" />
+ <ClCompile Include="..\source\StringCompression.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\source\cServer.h">
@@ -1404,6 +1405,7 @@ <ClInclude Include="..\source\LeakFinder.h" />
<ClInclude Include="..\source\StackWalker.h" />
<ClInclude Include="..\source\WorldStorage.h" />
+ <ClInclude Include="..\source\StringCompression.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\source\AllToLua.pkg">
diff --git a/WebServer/Globals.h b/WebServer/Globals.h index 405de1075..389654d33 100644 --- a/WebServer/Globals.h +++ b/WebServer/Globals.h @@ -8,6 +8,29 @@ +// Compiler-dependent stuff:
+#ifndef _MSC_VER
+ // Non-MS compilers don't know the override keyword
+ #define override
+#else
+ // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
+ #pragma warning(disable:4481)
+#endif // _MSC_VER
+
+
+
+
+
+// A macro to disallow the copy constructor and operator= functions
+// This should be used in the private: declarations for any class that shouldn't allow copying itself
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName &); \
+ void operator=(const TypeName &)
+
+
+
+
+
// OS-dependent stuff:
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
diff --git a/makefile_base b/makefile_base index 650666b41..5e6889e7f 100644 --- a/makefile_base +++ b/makefile_base @@ -246,7 +246,8 @@ MCServer : \ build/cIsThread.o\ build/cSocketThreads.o\ build/WorldStorage.o\ - build/WSSCompact.o + build/WSSCompact.o\ + build/StringCompression.o $(CC) $(LNK_OPTIONS) \ build/json_reader.o\ build/json_value.o\ @@ -462,6 +463,7 @@ MCServer : \ build/cSocketThreads.o\ build/WorldStorage.o\ build/WSSCompact.o\ + build/StringCompression.o\ -o MCServer clean : @@ -1550,6 +1552,9 @@ build/WorldStorage.o : source/WorldStorage.cpp build/WSSCompact.o : source/WSSCompact.cpp $(CC) $(CC_OPTIONS) source/WSSCompact.cpp -c $(INCLUDE) -o build/WSSCompact.o +build/StringCompression.o : source/StringCompression.cpp + $(CC) $(CC_OPTIONS) source/StringCompression.cpp -c $(INCLUDE) -o build/StringCompression.o + # Template: copy and delete the "# "; insert filenames # build/.o : source/.cpp diff --git a/source/Globals.h b/source/Globals.h index 2718b8509..b2a973cfd 100644 --- a/source/Globals.h +++ b/source/Globals.h @@ -12,12 +12,28 @@ #ifndef _MSC_VER
// Non-MS compilers don't know the override keyword
#define override
+#else
+ // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
+ #pragma warning(disable:4481)
+
+ // Disable some warnings that we don't care about:
+ #pragma warning(disable:4100)
#endif // _MSC_VER
+// A macro to disallow the copy constructor and operator= functions
+// This should be used in the private: declarations for any class that shouldn't allow copying itself
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName &); \
+ void operator=(const TypeName &)
+
+
+
+
+
// OS-dependent stuff:
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
@@ -114,8 +130,8 @@ -/// A generic interface used in ForEach() functions
-template <typename Type> class cListCallback
+/// A generic interface used mainly in ForEach() functions
+template <typename Type> class cItemCallback
{
public:
/// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
diff --git a/source/StringCompression.cpp b/source/StringCompression.cpp new file mode 100644 index 000000000..d21248fac --- /dev/null +++ b/source/StringCompression.cpp @@ -0,0 +1,54 @@ +
+// StringCompression.cpp
+
+// Implements the wrapping functions for compression and decompression using AString as their data
+
+#include "Globals.h"
+#include "StringCompression.h"
+#include "zlib.h"
+
+
+
+
+
+/// Compresses a_Data into a_Compressed; return Z_XXX error constants same as zlib's compress2()
+int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
+{
+ uLongf CompressedSize = compressBound(a_Length);
+
+ // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer!
+ // It saves us one allocation and one memcpy of the entire compressed data
+ // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
+ a_Compressed.resize(CompressedSize);
+ int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, Z_DEFAULT_COMPRESSION);
+ if (errorcode != Z_OK)
+ {
+ return errorcode;
+ }
+ a_Compressed.resize(CompressedSize);
+ return Z_OK;
+}
+
+
+
+
+
+/// Uncompresses a_Data into a_Decompressed; returns Z_XXX error constants same as zlib's decompress()
+int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize)
+{
+ // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer!
+ // It saves us one allocation and one memcpy of the entire compressed data
+ // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
+ a_Uncompressed.resize(a_UncompressedSize);
+ int errorcode = uncompress((Bytef*)a_Uncompressed.data(), (uLongf *)&a_UncompressedSize, (const Bytef*)a_Data, a_Length);
+ if (errorcode != Z_OK)
+ {
+ return errorcode;
+ }
+ a_Uncompressed.resize(a_UncompressedSize);
+ return Z_OK;
+}
+
+
+
+
diff --git a/source/StringCompression.h b/source/StringCompression.h new file mode 100644 index 000000000..976fd2ecd --- /dev/null +++ b/source/StringCompression.h @@ -0,0 +1,17 @@ +
+// StringCompression.h
+
+// Interfaces to the wrapping functions for compression and decompression using AString as their data
+
+
+
+
+/// Compresses a_Data into a_Compressed; return Z_XXX error constants same as zlib's compress2()
+extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed);
+
+/// Uncompresses a_Data into a_Decompressed; returns Z_XXX error constants same as zlib's decompress()
+extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize);
+
+
+
+
diff --git a/source/WSSCompact.cpp b/source/WSSCompact.cpp index b2c2d0bb9..c023875a5 100644 --- a/source/WSSCompact.cpp +++ b/source/WSSCompact.cpp @@ -8,6 +8,11 @@ #include "cWorld.h"
#include "zlib.h"
#include <json/json.h>
+#include "StringCompression.h"
+#include "cChestEntity.h"
+#include "cSignEntity.h"
+#include "cFurnaceEntity.h"
+#include "BlockID.h"
@@ -53,7 +58,7 @@ cWSSCompact::~cWSSCompact() -bool cWSSCompact::LoadChunk(const cChunkPtr & a_Chunk)
+bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk)
{
cPAKFile * f = LoadPAKFile(a_Chunk);
if (f == NULL)
@@ -62,14 +67,14 @@ bool cWSSCompact::LoadChunk(const cChunkPtr & a_Chunk) return false;
}
- return f->LoadChunk(a_Chunk);
+ return f->LoadChunk(a_Chunk, m_World);
}
-bool cWSSCompact::SaveChunk(const cChunkPtr & a_Chunk)
+bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk)
{
cPAKFile * f = LoadPAKFile(a_Chunk);
if (f == NULL)
@@ -77,18 +82,18 @@ bool cWSSCompact::SaveChunk(const cChunkPtr & a_Chunk) // For some reason we couldn't locate the file
return false;
}
- return f->SaveChunk(a_Chunk);
+ return f->SaveChunk(a_Chunk, m_World);
}
-cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkPtr & a_Chunk)
+cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
{
// We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file
- const int LayerX = (int)(floorf((float)a_Chunk->GetPosX() / 32.0f));
- const int LayerZ = (int)(floorf((float)a_Chunk->GetPosZ() / 32.0f));
+ const int LayerX = (int)(floorf((float)a_Chunk.m_ChunkX / 32.0f));
+ const int LayerZ = (int)(floorf((float)a_Chunk.m_ChunkZ / 32.0f));
// Is it already cached?
for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
@@ -207,10 +212,10 @@ cWSSCompact::cPAKFile::~cPAKFile() -bool cWSSCompact::cPAKFile::LoadChunk(const cChunkPtr & a_Chunk)
+bool cWSSCompact::cPAKFile::LoadChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
{
- int ChunkX = a_Chunk->GetPosX();
- int ChunkZ = a_Chunk->GetPosZ();
+ int ChunkX = a_Chunk.m_ChunkX;
+ int ChunkZ = a_Chunk.m_ChunkZ;
sChunkHeader * Header = NULL;
int Offset = 0;
for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
@@ -228,16 +233,16 @@ bool cWSSCompact::cPAKFile::LoadChunk(const cChunkPtr & a_Chunk) return false;
}
- return LoadChunk(a_Chunk, Offset, Header);
+ return LoadChunk(a_Chunk, Offset, Header, a_World);
}
-bool cWSSCompact::cPAKFile::SaveChunk(const cChunkPtr & a_Chunk)
+bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
{
- if (!SaveChunkToData(a_Chunk))
+ if (!SaveChunkToData(a_Chunk, a_World))
{
return false;
}
@@ -252,50 +257,63 @@ bool cWSSCompact::cPAKFile::SaveChunk(const cChunkPtr & a_Chunk) -bool cWSSCompact::cPAKFile::LoadChunk(const cChunkPtr & a_Chunk, int a_Offset, sChunkHeader * a_Header)
+bool cWSSCompact::cPAKFile::LoadChunk(const cChunkCoords & a_Chunk, int a_Offset, sChunkHeader * a_Header, cWorld * a_World)
{
+ // Crude data integrity check:
+ if (a_Header->m_UncompressedSize < cChunk::c_BlockDataSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d out of %d needed), erasing",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
+ a_Header->m_UncompressedSize, cChunk::c_BlockDataSize
+ );
+ EraseChunk(a_Chunk);
+ m_NumDirty++;
+ return false;
+ }
+
// Decompress the data:
- uLongf DestSize = a_Header->m_UncompressedSize;
- std::auto_ptr<char> BlockData(new char[ DestSize ]);
- int errorcode = uncompress( (Bytef*)BlockData.get(), &DestSize, (Bytef*)m_DataContents.data() + a_Offset, a_Header->m_CompressedSize );
+ AString UncompressedData;
+ int errorcode = UncompressString(m_DataContents.data() + a_Offset, a_Header->m_CompressedSize, UncompressedData, a_Header->m_UncompressedSize);
if (errorcode != Z_OK)
{
LOGERROR("Error %d decompressing data for chunk [%d, %d] from file \"%s\"",
errorcode,
- a_Chunk->GetPosX(), a_Chunk->GetPosZ(),
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
m_FileName.c_str()
);
return false;
}
- if (a_Header->m_UncompressedSize != DestSize)
+ if (a_Header->m_UncompressedSize != (int)UncompressedData.size())
{
LOGWARNING("Uncompressed data size differs (exp %d, got %d) for chunk [%d, %d] from file \"%s\"",
- a_Header->m_UncompressedSize, DestSize,
- a_Chunk->GetPosX(), a_Chunk->GetPosZ(),
+ a_Header->m_UncompressedSize, UncompressedData.size(),
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
m_FileName.c_str()
);
return false;
}
- a_Chunk->CopyBlockDataFrom(BlockData.get());
- a_Chunk->SetValid();
-
- if (DestSize > cChunk::c_BlockDataSize ) // We gots some extra data :D
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+
+ if (a_Header->m_UncompressedSize > cChunk::c_BlockDataSize ) // We gots some extra data :D
{
LOGINFO("Parsing trailing JSON");
Json::Value root; // will contain the root value after parsing.
Json::Reader reader;
- if ( !reader.parse( BlockData.get() + cChunk::c_BlockDataSize, root, false ) )
+ if ( !reader.parse( UncompressedData.data() + cChunk::c_BlockDataSize, root, false ) )
{
LOGERROR("Failed to parse trailing JSON!");
}
else
{
- a_Chunk->LoadFromJson( root );
+ LoadEntitiesFromJson(root, Entities, BlockEntities, a_World);
}
}
+ a_World->ChunkDataLoaded(a_Chunk.m_ChunkX, 0, a_Chunk.m_ChunkZ, UncompressedData.data(), Entities, BlockEntities);
+
return true;
}
@@ -303,11 +321,10 @@ bool cWSSCompact::cPAKFile::LoadChunk(const cChunkPtr & a_Chunk, int a_Offset, s -void cWSSCompact::cPAKFile::EraseChunk(const cChunkPtr & a_Chunk)
+void cWSSCompact::cPAKFile::EraseChunk(const cChunkCoords & a_Chunk)
{
- int ChunkX = a_Chunk->GetPosX();
- int ChunkZ = a_Chunk->GetPosZ();
- sChunkHeader * Header = NULL;
+ int ChunkX = a_Chunk.m_ChunkX;
+ int ChunkZ = a_Chunk.m_ChunkZ;
int Offset = 0;
for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
{
@@ -326,47 +343,52 @@ void cWSSCompact::cPAKFile::EraseChunk(const cChunkPtr & a_Chunk) -bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkPtr & a_Chunk)
+bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World)
{
- // Erase any existing data for the chunk:
- EraseChunk(a_Chunk);
-
// Serialize the chunk:
+ cJsonChunkSerializer Serializer;
+ a_World->GetChunkData(a_Chunk.m_ChunkX, 0, a_Chunk.m_ChunkZ, &Serializer);
+ if (Serializer.GetBlockData().empty())
+ {
+ // Chunk not valid
+ return false;
+ }
+
AString Data;
- Data.assign(a_Chunk->pGetBlockData(), cChunk::c_BlockDataSize);
- Json::Value root;
- a_Chunk->SaveToJson( root );
- if (!root.empty())
+ std::swap(Serializer.GetBlockData(), Data);
+ if (Serializer.HasJsonData())
{
AString JsonData;
Json::StyledWriter writer;
- JsonData = writer.write( root );
+ JsonData = writer.write(Serializer.GetRoot());
Data.append(JsonData);
}
// Compress the data:
- uLongf CompressedSize = compressBound(Data.size());
- std::auto_ptr<char> Compressed(new char[CompressedSize]);
- int errorcode = compress2( (Bytef*)Compressed.get(), &CompressedSize, (const Bytef*)Data.data(), Data.size(), Z_DEFAULT_COMPRESSION);
+ AString CompressedData;
+ int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
if ( errorcode != Z_OK )
{
- LOGERROR("Error %i compressing data for chunk [%d, %d]", errorcode, a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
+ LOGERROR("Error %i compressing data for chunk [%d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
+ // Erase any existing data for the chunk:
+ EraseChunk(a_Chunk);
+
// Save the header:
sChunkHeader * Header = new sChunkHeader;
if (Header == NULL)
{
return false;
}
- Header->m_CompressedSize = CompressedSize;
- Header->m_ChunkX = a_Chunk->GetPosX();
- Header->m_ChunkZ = a_Chunk->GetPosZ();
- Header->m_UncompressedSize = Data.size();
+ Header->m_CompressedSize = (int)CompressedData.size();
+ Header->m_ChunkX = a_Chunk.m_ChunkX;
+ Header->m_ChunkZ = a_Chunk.m_ChunkZ;
+ Header->m_UncompressedSize = (int)Data.size();
m_ChunkHeaders.push_back(Header);
- m_DataContents.append(Compressed.get(), CompressedSize);
+ m_DataContents.append(CompressedData.data(), CompressedData.size());
m_NumDirty++;
return true;
@@ -402,7 +424,7 @@ void cWSSCompact::cPAKFile::SynchronizeFile(void) {
WRITE(**itr);
}
- if (f.Write(m_DataContents.data(), m_DataContents.size()) != m_DataContents.size())
+ if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size())
{
LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell());
return;
@@ -413,3 +435,70 @@ void cWSSCompact::cPAKFile::SynchronizeFile(void) +
+void cWSSCompact::cPAKFile::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
+{
+ // Load chests
+ Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
+ if (!AllChests.empty())
+ {
+ for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
+ {
+ Json::Value & Chest = *itr;
+ cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World);
+ if (!ChestEntity->LoadFromJson( Chest ) )
+ {
+ LOGERROR("ERROR READING CHEST FROM JSON!" );
+ delete ChestEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( ChestEntity );
+ }
+ } // for itr - AllChests[]
+ }
+
+ // Load furnaces
+ Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
+ if( !AllFurnaces.empty() )
+ {
+ for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
+ {
+ Json::Value & Furnace = *itr;
+ cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0,0,0, a_World);
+ if( !FurnaceEntity->LoadFromJson( Furnace ) )
+ {
+ LOGERROR("ERROR READING FURNACE FROM JSON!" );
+ delete FurnaceEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( FurnaceEntity );
+ }
+ } // for itr - AllFurnaces[]
+ }
+
+ // Load signs
+ Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
+ if( !AllSigns.empty() )
+ {
+ for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
+ {
+ Json::Value & Sign = *itr;
+ cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World);
+ if ( !SignEntity->LoadFromJson( Sign ) )
+ {
+ LOGERROR("ERROR READING SIGN FROM JSON!" );
+ delete SignEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( SignEntity );
+ }
+ } // for itr - AllSigns[]
+ }
+}
+
+
+
+
diff --git a/source/WSSCompact.h b/source/WSSCompact.h index dc5ecfe9e..a2bfc4d20 100644 --- a/source/WSSCompact.h +++ b/source/WSSCompact.h @@ -37,8 +37,8 @@ protected: cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
~cPAKFile();
- bool SaveChunk(const cChunkPtr & a_Chunk);
- bool LoadChunk(const cChunkPtr & a_Chunk);
+ bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
+ bool LoadChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
int GetLayerX(void) const {return m_LayerX; }
int GetLayerZ(void) const {return m_LayerZ; }
@@ -54,10 +54,11 @@ protected: int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file
- bool LoadChunk(const cChunkPtr & a_Chunk, int a_Offset, sChunkHeader * a_Header);
- void EraseChunk(const cChunkPtr & a_Chunk); // Erases the chunk data from m_DataContents and updates m_ChunkHeaders
- bool SaveChunkToData(const cChunkPtr & a_Chunk); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
+ bool LoadChunk(const cChunkCoords & a_Chunk, int a_Offset, sChunkHeader * a_Header, cWorld * a_World);
+ void EraseChunk(const cChunkCoords & a_Chunk); // Erases the chunk data from m_DataContents and updates m_ChunkHeaders
+ bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
+ void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
} ;
typedef std::list<cPAKFile *> cPAKFiles;
@@ -65,11 +66,11 @@ protected: cPAKFiles m_PAKFiles; // A MRU cache of PAK files
/// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
- cPAKFile * LoadPAKFile(const cChunkPtr & a_Chunk);
+ cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
// cWSSchema overrides:
- virtual bool LoadChunk(const cChunkPtr & a_Chunk) override;
- virtual bool SaveChunk(const cChunkPtr & a_Chunk) override;
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
virtual const AString GetName(void) const override {return "compact"; }
} ;
diff --git a/source/WorldStorage.cpp b/source/WorldStorage.cpp index bdc0e84a9..50c89cf7e 100644 --- a/source/WorldStorage.cpp +++ b/source/WorldStorage.cpp @@ -10,6 +10,9 @@ #include "WSSCompact.h"
#include "cWorld.h"
#include "cChunkGenerator.h"
+#include "cEntity.h"
+#include "cBlockEntity.h"
+#include "BlockID.h"
@@ -24,8 +27,8 @@ public: protected:
// cWSSchema overrides:
- virtual bool LoadChunk(const cChunkPtr & a_Chunk) override {return false; }
- virtual bool SaveChunk(const cChunkPtr & a_Chunk) override {return true; }
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override {return false; }
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override {return true; }
virtual const AString GetName(void) const override {return "forgetful"; }
} ;
@@ -34,6 +37,70 @@ protected: ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cJsonChunkSerializer:
+
+cJsonChunkSerializer::cJsonChunkSerializer(void) :
+ m_HasJsonData(false)
+{
+ m_Root["Chests"] = m_AllChests;
+ m_Root["Furnaces"] = m_AllFurnaces;
+ m_Root["Signs"] = m_AllSigns;
+}
+
+
+
+
+
+void cJsonChunkSerializer::BlockData(const char * a_Data)
+{
+ m_BlockData.assign(a_Data, cChunk::c_BlockDataSize);
+}
+
+
+
+
+
+void cJsonChunkSerializer::Entity(cEntity * a_Entity)
+{
+ // TODO: a_Entity->SaveToJson(m_Root);
+}
+
+
+
+
+
+void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
+{
+ const char * SaveInto = NULL;
+ switch (a_BlockEntity->GetBlockType())
+ {
+ case E_BLOCK_CHEST: SaveInto = "Chests"; break;
+ case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
+ case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
+ case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
+
+ default:
+ {
+ assert(!"Unhandled blocktype in BlockEntities list while saving to JSON");
+ break;
+ }
+ } // switch (BlockEntity->GetBlockType())
+ if (SaveInto == NULL)
+ {
+ return;
+ }
+
+ Json::Value val;
+ a_BlockEntity->SaveToJson(val);
+ m_Root[SaveInto].append(val);
+ m_HasJsonData = true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorldStorage:
cWorldStorage::cWorldStorage(void) :
@@ -94,12 +161,12 @@ void cWorldStorage::WaitForFinish(void) -void cWorldStorage::QueueLoadChunk(cChunkPtr & a_Chunk)
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
{
// Queues the chunk for loading; if not loaded, the chunk will be generated
cCSLock Lock(m_CSLoadQueue);
- m_LoadQueue.remove(a_Chunk); // Don't add twice
- m_LoadQueue.push_back(a_Chunk);
+ m_LoadQueue.remove (cChunkCoords(a_ChunkX, a_ChunkZ)); // Don't add twice
+ m_LoadQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@@ -107,11 +174,11 @@ void cWorldStorage::QueueLoadChunk(cChunkPtr & a_Chunk) -void cWorldStorage::QueueSaveChunk(cChunkPtr & a_Chunk)
+void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSSaveQueue);
- m_SaveQueue.remove(a_Chunk); // Don't add twice
- m_SaveQueue.push_back(a_Chunk);
+ m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkZ)); // Don't add twice
+ m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@@ -119,7 +186,7 @@ void cWorldStorage::QueueSaveChunk(cChunkPtr & a_Chunk) -void cWorldStorage::UnqueueLoad(const cChunkPtr & a_Chunk)
+void cWorldStorage::UnqueueLoad(const cChunkCoords & a_Chunk)
{
cCSLock Lock(m_CSLoadQueue);
m_LoadQueue.remove(a_Chunk);
@@ -129,7 +196,7 @@ void cWorldStorage::UnqueueLoad(const cChunkPtr & a_Chunk) -void cWorldStorage::UnqueueSave(const cChunkPtr & a_Chunk)
+void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
{
cCSLock Lock(m_CSSaveQueue);
m_SaveQueue.remove(a_Chunk);
@@ -189,38 +256,8 @@ void cWorldStorage::Execute(void) return;
}
- // Load 1 chunk:
- cChunkPtr ToLoad;
- {
- cCSLock Lock(m_CSLoadQueue);
- if (m_LoadQueue.size() > 0)
- {
- ToLoad = m_LoadQueue.front();
- m_LoadQueue.pop_front();
- }
- HasMore = (m_LoadQueue.size() > 0);
- }
- if ((ToLoad != NULL) && !LoadChunk(ToLoad))
- {
- // The chunk couldn't be loaded, generate it:
- m_World->GetGenerator().GenerateChunk(ToLoad->GetPosX(), ToLoad->GetPosZ());
- }
-
- // Save 1 chunk:
- cChunkPtr Save;
- {
- cCSLock Lock(m_CSSaveQueue);
- if (m_SaveQueue.size() > 0)
- {
- Save = m_SaveQueue.front();
- m_SaveQueue.pop_front();
- }
- HasMore = HasMore || (m_SaveQueue.size() > 0);
- }
- if ((Save != NULL) && (!m_SaveSchema->SaveChunk(Save)))
- {
- LOGWARNING("Cannot save chunk [%d, %d]", Save->GetPosX(), Save->GetPosZ());
- }
+ HasMore = LoadOneChunk();
+ HasMore = HasMore | SaveOneChunk();
} while (HasMore);
}
}
@@ -229,9 +266,62 @@ void cWorldStorage::Execute(void) -bool cWorldStorage::LoadChunk(const cChunkPtr & a_Chunk)
+bool cWorldStorage::LoadOneChunk(void)
{
- if (a_Chunk->IsValid())
+ cChunkCoords ToLoad(0, 0);
+ bool HasMore;
+ bool ShouldLoad = false;
+ {
+ cCSLock Lock(m_CSLoadQueue);
+ if (m_LoadQueue.size() > 0)
+ {
+ ToLoad = m_LoadQueue.front();
+ m_LoadQueue.pop_front();
+ ShouldLoad = true;
+ }
+ HasMore = (m_LoadQueue.size() > 0);
+ }
+ if (ShouldLoad && !LoadChunk(ToLoad))
+ {
+ // The chunk couldn't be loaded, generate it:
+ m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
+ }
+ return HasMore;
+}
+
+
+
+
+
+bool cWorldStorage::SaveOneChunk(void)
+{
+ cChunkCoords Save(0, 0);
+ bool HasMore;
+ bool ShouldSave = false;
+ {
+ cCSLock Lock(m_CSSaveQueue);
+ if (m_SaveQueue.size() > 0)
+ {
+ Save = m_SaveQueue.front();
+ m_SaveQueue.pop_front();
+ ShouldSave = true;
+ }
+ HasMore = (m_SaveQueue.size() > 0);
+ }
+ if (ShouldSave && !m_SaveSchema->SaveChunk(Save))
+ {
+ LOGWARNING("Cannot save chunk [%d, %d]", Save.m_ChunkX, Save.m_ChunkZ);
+ }
+ return HasMore;
+}
+
+
+
+
+
+bool cWorldStorage::LoadChunk(const cChunkCoords & a_Chunk)
+{
+ if (m_World->IsChunkValid(a_Chunk.m_ChunkX, 0, a_Chunk.m_ChunkZ))
{
// Already loaded (can happen, since the queue is async)
return true;
@@ -244,7 +334,7 @@ bool cWorldStorage::LoadChunk(const cChunkPtr & a_Chunk) for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
{
- if ((*itr)->LoadChunk(a_Chunk))
+ if (((*itr) != m_SaveSchema) && (*itr)->LoadChunk(a_Chunk))
{
return true;
}
@@ -256,3 +346,4 @@ bool cWorldStorage::LoadChunk(const cChunkPtr & a_Chunk) +
diff --git a/source/WorldStorage.h b/source/WorldStorage.h index 52573caf0..5de7f49fa 100644 --- a/source/WorldStorage.h +++ b/source/WorldStorage.h @@ -4,6 +4,7 @@ // Interfaces to the cWorldStorage class representing the chunk loading / saving thread
// This class decides which storage schema to use for saving; it queries all available schemas for loading
// Also declares the base class for all storage schemas, cWSSchema
+// Helper serialization class cJsonChunkSerializer is declared as well
@@ -15,6 +16,15 @@ #include "cChunk.h"
#include "cIsThread.h"
+#include <json/json.h>
+
+
+
+
+
+// fwd:
+class cEntity;
+class cBlockEntity;
@@ -27,8 +37,8 @@ public: cWSSchema(cWorld * a_World) : m_World(a_World) {}
virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
- virtual bool LoadChunk(const cChunkPtr & a_Chunk) = 0;
- virtual bool SaveChunk(const cChunkPtr & a_Chunk) = 0;
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
virtual const AString GetName(void) const = 0;
protected:
@@ -42,6 +52,41 @@ typedef std::list<cWSSchema *> cWSSchemaList; +/// Helper class for serializing a chunk into Json
+class cJsonChunkSerializer :
+ public cChunkDataCallback
+{
+public:
+
+ cJsonChunkSerializer(void);
+
+ Json::Value & GetRoot (void) {return m_Root; }
+ AString & GetBlockData(void) {return m_BlockData; }
+ bool HasJsonData (void) const {return m_HasJsonData; }
+
+protected:
+
+ // BlockData is serialized into string
+ AString m_BlockData;
+
+ // Entities and BlockEntities are serialized to Json
+ Json::Value m_Root;
+ Json::Value m_AllChests;
+ Json::Value m_AllFurnaces;
+ Json::Value m_AllSigns;
+ bool m_HasJsonData;
+
+ // cChunkDataCallback overrides:
+ virtual void BlockData (const char * a_Data) override;
+ virtual void Entity (cEntity * a_Entity) override;
+ virtual void BlockEntity(cBlockEntity * a_Entity) override;
+} ;
+
+
+
+
+
+/// The actual world storage class
class cWorldStorage :
public cIsThread
{
@@ -52,11 +97,11 @@ public: cWorldStorage(void);
~cWorldStorage();
- void QueueLoadChunk(cChunkPtr & a_Chunk); // Queues the chunk for loading; if not loaded, the chunk will be generated
- void QueueSaveChunk(cChunkPtr & a_Chunk);
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkZ); // Queues the chunk for loading; if not loaded, the chunk will be generated
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
- void UnqueueLoad(const cChunkPtr & a_Chunk);
- void UnqueueSave(const cChunkPtr & a_Chunk);
+ void UnqueueLoad(const cChunkCoords & a_Chunk);
+ void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
void WaitForFinish(void);
@@ -67,20 +112,31 @@ protected: AString m_StorageSchemaName;
cCriticalSection m_CSLoadQueue;
- cChunkPtrList m_LoadQueue;
+ cChunkCoordsList m_LoadQueue;
cCriticalSection m_CSSaveQueue;
- cChunkPtrList m_SaveQueue;
+ cChunkCoordsList m_SaveQueue;
cEvent m_Event; // Set when there's any addition to the queues
+ /// All the storage schemas (all used for loading)
cWSSchemaList m_Schemas;
- cWSSchema * m_SaveSchema;
+
+ /// The one storage schema used for saving
+ cWSSchema * m_SaveSchema;
void InitSchemas(void);
virtual void Execute(void) override;
- bool LoadChunk(const cChunkPtr & a_Chunk);
+
+ /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
+ bool LoadOneChunk(void);
+
+ /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue
+ bool SaveOneChunk(void);
+
+ /// Loads the chunk specified; returns true on success, false on failure
+ bool LoadChunk(const cChunkCoords & a_Chunk);
} ;
diff --git a/source/cBlockEntity.h b/source/cBlockEntity.h index 4ac453e6f..ad1cf14ba 100644 --- a/source/cBlockEntity.h +++ b/source/cBlockEntity.h @@ -11,6 +11,11 @@ enum ENUM_BLOCK_ID; +namespace Json
+{
+ class Value;
+};
+
class cClientHandle;
class cPlayer;
class cWorld;
@@ -41,6 +46,8 @@ public: cWorld * GetWorld(void) const {return m_World; }
+ virtual void SaveToJson (Json::Value & a_Value ) = 0;
+
virtual void UsedBy( cPlayer * a_Player ) = 0;
virtual void SendTo( cClientHandle* a_Client ) { (void)a_Client; }
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp index c79057829..47b5a9476 100644 --- a/source/cChestEntity.cpp +++ b/source/cChestEntity.cpp @@ -186,11 +186,6 @@ void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server ) void cChestEntity::UsedBy( cPlayer * a_Player )
{
- LOG("Used a chest");
-// m_Content[0].m_ItemCount = 1;
-// m_Content[0].m_ItemID = E_ITEM_STONE;
-// m_Content[0].m_ItemHealth = 0;
-
if( !GetWindow() )
{
cWindow* Window = new cWindow( this, true );
diff --git a/source/cChestEntity.h b/source/cChestEntity.h index d3d98739b..323eb0f8a 100644 --- a/source/cChestEntity.h +++ b/source/cChestEntity.h @@ -37,10 +37,10 @@ public: cItem * GetSlot( int a_Slot );
void SetSlot( int a_Slot, cItem & a_Item );
- bool LoadFromFile(cFile & a_File); // deprecated format
+ OBSOLETE bool LoadFromFile(cFile & a_File); // deprecated format
bool LoadFromJson( const Json::Value& a_Value );
- void SaveToJson( Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
void SendTo( cClientHandle* a_Client, cServer* a_Server );
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index d1800c053..89d03bfb5 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -63,6 +63,8 @@ cChunk::cChunk(int a_X, int a_Y, int a_Z, cWorld * a_World) , m_BlockTickZ( 0 )
, m_World( a_World )
, m_IsValid(false)
+ , m_IsDirty(false)
+ , m_IsSaving(false)
{
// LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId());
}
@@ -143,7 +145,120 @@ void cChunk::SetValid(bool a_SendToClients) bool cChunk::CanUnload(void)
{
cCSLock Lock(m_CSClients);
- return m_LoadedByClient.empty();
+ return m_LoadedByClient.empty() && !m_IsDirty;
+}
+
+
+
+
+
+void cChunk::MarkSaving(void)
+{
+ m_IsSaving = true;
+}
+
+
+
+
+
+void cChunk::MarkSaved(void)
+{
+ if (!m_IsSaving)
+ {
+ return;
+ }
+ m_IsDirty = false;
+}
+
+
+
+
+
+void cChunk::MarkLoaded(void)
+{
+ m_IsDirty = false;
+ m_IsValid = true;
+}
+
+
+
+
+
+void cChunk::GetAllData(cChunkDataCallback * a_Callback)
+{
+ a_Callback->BlockData(m_BlockData);
+
+ cCSLock Lock(m_CSEntities);
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ a_Callback->Entity(*itr);
+ }
+
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ a_Callback->BlockEntity(*itr);
+ }
+}
+
+
+
+
+
+void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+{
+ memcpy(m_BlockData, a_BlockData, sizeof(m_BlockData));
+
+ // Clear the internal entities:
+ cCSLock Lock(m_CSEntities);
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ if ((*itr)->GetEntityType() == cEntity::E_PLAYER)
+ {
+ // Move players into the new entity list
+ a_Entities.push_back(*itr);
+ }
+ else
+ {
+ // Delete other entities (there should not be any, since we're now loading / generating the chunk)
+ LOGWARNING("cChunk: There is an unexpected entity #%d of type %s in chunk [%d, %d]; it will be deleted",
+ (*itr)->GetUniqueID(), (*itr)->GetClass(),
+ m_PosX, m_PosZ
+ );
+ delete *itr;
+ }
+ }
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ delete *itr;
+ }
+
+ // Swap the entity lists:
+ std::swap(a_Entities, m_Entities);
+ std::swap(a_BlockEntities, m_BlockEntities);
+
+ // Create block entities that the loader didn't load; fill them with defaults
+ CreateBlockEntities();
+}
+
+
+
+
+
+/// Returns true if there is a block entity at the coords specified
+bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (
+ ((*itr)->GetPosX() == a_BlockX) &&
+ ((*itr)->GetPosY() == a_BlockY) &&
+ ((*itr)->GetPosZ() == a_BlockZ)
+ )
+ {
+ return true;
+ }
+ } // for itr - m_BlockEntities[]
+ return false;
}
@@ -405,9 +520,8 @@ char cChunk::GetHeight( int a_X, int a_Z ) -void cChunk::CreateBlockEntities()
+void cChunk::CreateBlockEntities(void)
{
- cCSLock Lock(m_CSBlockLists);
for (int x = 0; x < 16; x++)
{
for (int z = 0; z < 16; z++)
@@ -419,20 +533,29 @@ void cChunk::CreateBlockEntities() {
case E_BLOCK_CHEST:
{
- m_BlockEntities.push_back( new cChestEntity( x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
+ if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16))
+ {
+ m_BlockEntities.push_back( new cChestEntity( x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
+ }
break;
}
case E_BLOCK_FURNACE:
{
- m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
+ if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16))
+ {
+ m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
+ }
break;
}
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
- m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
+ if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16))
+ {
+ m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) );
+ }
break;
}
} // switch (BlockType)
@@ -678,6 +801,8 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block assert(IsValid()); // Is this chunk loaded / generated?
+ MarkDirty();
+
int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
char OldBlockMeta = GetLight( m_BlockMeta, index );
char OldBlockType = m_BlockType[index];
@@ -742,6 +867,8 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B assert(IsValid());
+ MarkDirty();
+
const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
const char OldBlock = m_BlockType[index];
if (OldBlock == a_BlockType)
@@ -868,6 +995,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (SqrDist < 1.5f * 1.5f) // 1.5 block
{
+ MarkDirty();
(reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
}
}
@@ -893,6 +1021,7 @@ void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Li )
)
{
+ MarkDirty();
(reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
(*itr)->SendTo(NULL);
}
@@ -906,6 +1035,7 @@ void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Li void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
{
cCSLock Lock(m_CSBlockLists);
+ MarkDirty();
m_BlockEntities.remove( a_BlockEntity );
}
@@ -924,7 +1054,7 @@ void cChunk::AddClient( cClientHandle* a_Client ) cCSLock Lock(m_CSEntities);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
{
- LOG("Entity at [%i %i %i] spawning for player \"%s\"", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
+ LOG("Entity #%d (%s) at [%i %i %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
(*itr)->SpawnOn( a_Client );
}
}
@@ -986,6 +1116,10 @@ bool cChunk::HasAnyClient(void) void cChunk::AddEntity( cEntity * a_Entity )
{
cCSLock Lock(m_CSEntities);
+ if (a_Entity->GetEntityType() != cEntity::E_PLAYER)
+ {
+ MarkDirty();
+ }
m_Entities.push_back( a_Entity );
}
@@ -1002,6 +1136,10 @@ void cChunk::RemoveEntity(cEntity * a_Entity) m_Entities.remove(a_Entity);
SizeAfter = m_Entities.size();
}
+ if ((a_Entity->GetEntityType() != cEntity::E_PLAYER) && (SizeBefore != SizeAfter))
+ {
+ MarkDirty();
+ }
}
@@ -1115,6 +1253,7 @@ bool cChunk::LoadFromDisk() {
LOGINFO("Successfully deleted old format file \"%s\"", SourceFile.c_str());
}
+ m_IsDirty = false;
return true;
}
diff --git a/source/cChunk.h b/source/cChunk.h index 0cbc11117..ebaa21e34 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -38,10 +38,25 @@ class cServer; class MTRand;
class cPlayer;
-typedef std::list<cFurnaceEntity *> cFurnaceEntityList;
typedef std::list<cClientHandle *> cClientHandleList;
typedef std::list<cBlockEntity *> cBlockEntityList;
+/** Interface class used for getting data out of a chunk using the GetAllData() function.
+Implementation must use the pointers immediately and NOT store any of them for later use
+*/
+class cChunkDataCallback
+{
+public:
+ /// Called once to export blockdata
+ virtual void BlockData(const char * a_Data) = 0;
+
+ /// Called for each entity in the chunk
+ virtual void Entity(cEntity * a_Entity) = 0;
+
+ /// Called for each blockentity in the chunk
+ virtual void BlockEntity(cBlockEntity * a_Entity) = 0;
+} ;
+
@@ -54,14 +69,35 @@ public: bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk is valid (loaded / generated)
void SetValid(bool a_SendToClients = true); // Also wakes up all clients attached to this chunk to let them finish logging in
+ bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved
bool CanUnload(void);
+
+ /*
+ To save a chunk, the WSSchema must:
+ 1. Mark the chunk as being saved (MarkSaving() )
+ 2. Get the chunk's data using GetAllData()
+ 3. Mark the chunk as saved (MarkSaved() )
+ If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
+ */
+ void MarkSaving(void); // Marks the chunk as being saved.
+ void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
+ void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
+
+ /// Gets all chunk data, calls the a_Callback's methods for each data type
+ void GetAllData(cChunkDataCallback * a_Callback);
+
+ /// Sets all chunk data
+ void SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
+
+ /// Returns true if there is a block entity at the coords specified
+ bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
void Tick(float a_Dt, MTRand & a_TickRandom);
int GetPosX() { return m_PosX; }
int GetPosY() { return m_PosY; }
int GetPosZ() { return m_PosZ; }
- cWorld* GetWorld() { return m_World; }
+ cWorld * GetWorld() { return m_World; }
void Send( cClientHandle* a_Client );
void AsyncUnload( cClientHandle* a_Client );
@@ -131,6 +167,12 @@ public: }
return 0;
}
+
+ inline void MarkDirty(void)
+ {
+ m_IsDirty = true;
+ m_IsSaving = false;
+ }
static const int c_NumBlocks = 16*128*16;
static const int c_BlockDataSize = c_NumBlocks * 2 + (c_NumBlocks/2); // 2.5 * numblocks
@@ -138,15 +180,19 @@ public: private:
bool m_IsValid; // True if the chunk is loaded / generated
+ bool m_IsDirty; // True if the chunk has changed since it was last saved
+ bool m_IsSaving; // True if the chunk is being saved
cCriticalSection m_CSBlockLists;
std::map< unsigned int, int > m_ToTickBlocks;
std::vector< unsigned int > m_PendingSendBlocks;
+ // TODO: This CS will soon not be needed, because all chunk access is protected by its parent ChunkMap's csLayers
cCriticalSection m_CSClients;
cClientHandleList m_LoadedByClient;
cClientHandleList m_UnloadQuery;
+ // TODO: This CS will soon not be needed, because all chunk access is protected by its parent ChunkMap's csLayers
cCriticalSection m_CSEntities;
cEntityList m_Entities;
cBlockEntityList m_BlockEntities;
@@ -177,7 +223,7 @@ private: void SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
void SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
- void CreateBlockEntities();
+ void CreateBlockEntities(void);
};
typedef std::tr1::shared_ptr<cChunk> cChunkPtr;
diff --git a/source/cChunk.inl.h b/source/cChunk.inl.h index c47061784..36a116e75 100644 --- a/source/cChunk.inl.h +++ b/source/cChunk.inl.h @@ -1,3 +1,4 @@ +
#ifndef __C_CHUNK_INL_H__
#define __C_CHUNK_INL_H__
@@ -5,6 +6,10 @@ # define MAX(a,b) (((a)>(b))?(a):(b))
#endif
+
+
+
+
__C_CHUNK_INLINE__
char cChunk::GetLight(char* a_Buffer, int a_BlockIdx)
{
@@ -23,6 +28,10 @@ char cChunk::GetLight(char* a_Buffer, int a_BlockIdx) return 0;
}
+
+
+
+
__C_CHUNK_INLINE__
char cChunk::GetLight(char* a_Buffer, int x, int y, int z)
{
@@ -41,6 +50,10 @@ char cChunk::GetLight(char* a_Buffer, int x, int y, int z) return 0;
}
+
+
+
+
__C_CHUNK_INLINE__
void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light)
{
@@ -57,9 +70,14 @@ void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light) a_Buffer[cindex] &= 0x0f; // Set second half to 0
a_Buffer[cindex] |= (a_Light << 4) & 0xf0;
}
+ MarkDirty();
}
}
+
+
+
+
__C_CHUNK_INLINE__
void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light)
{
@@ -76,9 +94,14 @@ void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light) a_Buffer[cindex] &= 0x0f; // Set second half to 0
a_Buffer[cindex] |= (light << 4) & 0xf0;
}
+ MarkDirty();
}
}
+
+
+
+
__C_CHUNK_INLINE__
void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
{
@@ -91,6 +114,10 @@ void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
}
+
+
+
+
__C_CHUNK_INLINE__
void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
{
@@ -99,6 +126,10 @@ void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z) SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) );
}
+
+
+
+
__C_CHUNK_INLINE__
void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
{
@@ -107,6 +138,10 @@ void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z) SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) );
}
+
+
+
+
__C_CHUNK_INLINE__
void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
{
@@ -115,4 +150,8 @@ void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z) SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) );
}
+
+
+
+
#endif
\ No newline at end of file diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index 6f422b3bd..7b249dcae 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -106,7 +106,7 @@ cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
if (!(Chunk->IsValid()))
{
- m_World->GetStorage().QueueLoadChunk(Chunk);
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
}
return Chunk;
}
@@ -174,6 +174,108 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) +void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkDirty();
+}
+
+
+
+
+
+void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkSaving();
+}
+
+
+
+
+
+void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkSaved();
+}
+
+
+
+
+
+void cChunkMap::ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetAllData(a_BlockData, a_Entities, a_BlockEntities);
+ Chunk->MarkLoaded();
+}
+
+
+
+
+
+void cChunkMap::SetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetAllData(a_BlockData, a_Entities, a_BlockEntities);
+}
+
+
+
+
+
+void cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->GetAllData(a_Callback);
+}
+
+
+
+
+
+bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return (Chunk != NULL) && Chunk->IsValid();
+}
+
+
+
+
+
void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
{
cCSLock Lock(m_CSLayers);
@@ -274,9 +376,9 @@ void cChunkMap::cChunkLayer::Save(void) cWorld * World = m_Parent->GetWorld();
for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
{
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
{
- World->GetStorage().QueueSaveChunk(m_Chunks[i]);
+ World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ());
}
} // for i - m_Chunks[]
}
@@ -292,9 +394,6 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) {
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
{
- // TODO: Save the chunk if it was changed
- World->GetStorage().QueueSaveChunk(m_Chunks[i]); // _FT: FIXME: Right now it saves chunks even though it might not have changed.
- // Also I'm not sure what's going on when I queue this chunks and the next line says reset the pointer.. =/
m_Chunks[i].reset();
}
} // for i - m_Chunks[]
diff --git a/source/cChunkMap.h b/source/cChunkMap.h index b5d6abd60..e53153c24 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -27,7 +27,7 @@ public: cChunkMap(cWorld* a_World );
~cChunkMap();
- // TODO: Get rid of these in favor of the direct action methods:
+ // TODO: Get rid of these (put into Private section) in favor of the direct action methods:
cChunkPtr GetChunk ( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); // Also queues the chunk for loading / generating if not valid
cChunkPtr GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); // Also queues the chunk for loading if not valid; doesn't generate
@@ -36,6 +36,14 @@ public: void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // a_Player rclked block entity at the coords specified, handle it
+ void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
+ void SetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
+ void GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback);
+ bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
void Tick( float a_Dt, MTRand & a_TickRand );
void UnloadUnusedChunks();
@@ -51,7 +59,7 @@ public: BlockToChunk(a_X, a_Y, a_Z, a_ChunkX, a_ChunkZ);
a_X = a_X - a_ChunkX * 16;
- a_Z = a_Z - a_ChunkZ*16;
+ a_Z = a_Z - a_ChunkZ * 16;
}
/// Converts absolute block coords to chunk coords:
diff --git a/source/cCriticalSection.h b/source/cCriticalSection.h index 8faa04765..414c970f7 100644 --- a/source/cCriticalSection.h +++ b/source/cCriticalSection.h @@ -45,6 +45,9 @@ public: // Temporarily unlock or re-lock:
void Lock(void);
void Unlock(void);
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(cCSLock);
} ;
@@ -58,6 +61,9 @@ class cCSUnlock public:
cCSUnlock(cCSLock & a_Lock);
~cCSUnlock();
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(cCSUnlock);
} ;
diff --git a/source/cFurnaceEntity.h b/source/cFurnaceEntity.h index 647339b75..21cdb1e38 100644 --- a/source/cFurnaceEntity.h +++ b/source/cFurnaceEntity.h @@ -34,7 +34,7 @@ public: bool LoadFromFile(cFile & a_File); // deprecated format
bool LoadFromJson(const Json::Value& a_Value );
- void SaveToJson (Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
bool Tick( float a_Dt );
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 36a27ca0a..5badb671f 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -922,7 +922,7 @@ bool cPlayer::SaveToDisk() LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_pState->PlayerName.c_str(), SourceFile.c_str());
return false;
}
- if (f.Write(JsonData.c_str(), JsonData.size()) != JsonData.size())
+ if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
{
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
return false;
diff --git a/source/cSignEntity.h b/source/cSignEntity.h index 33578e1be..bc45e5ff4 100644 --- a/source/cSignEntity.h +++ b/source/cSignEntity.h @@ -23,10 +23,10 @@ public: cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cSignEntity();
- bool LoadFromFile(cFile & a_File); // deprecated format
+ OBSOLETE bool LoadFromFile(cFile & a_File); // deprecated format
bool LoadFromJson( const Json::Value& a_Value );
- void SaveToJson( Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 );
void SetLine( int a_Index, const AString & a_Line );
diff --git a/source/cWindow.cpp b/source/cWindow.cpp index 4710ad8a4..1914daa40 100644 --- a/source/cWindow.cpp +++ b/source/cWindow.cpp @@ -30,6 +30,10 @@ cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible ) if( !m_bInventoryVisible ) m_DraggingItem = new cItem();
}
+
+
+
+
cWindow::~cWindow()
{
if( !m_bInventoryVisible && m_DraggingItem )
@@ -39,6 +43,10 @@ cWindow::~cWindow() }
}
+
+
+
+
cItem* cWindow::GetSlot( int a_Slot )
{
if(a_Slot > -1 && a_Slot < m_NumSlots)
@@ -48,6 +56,10 @@ cItem* cWindow::GetSlot( int a_Slot ) return 0;
}
+
+
+
+
cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
{
if( m_bInventoryVisible && a_Player )
@@ -61,9 +73,12 @@ cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ ) return m_DraggingItem;
}
+
+
+
+
void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
{
- //LOG("cWindow click");
if( a_ClickPacket->m_WindowID != m_WindowID )
{
LOG("WRONG WINDOW ID!");
@@ -183,6 +198,10 @@ void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) if( m_DraggingItem ) LOG("Dragging: %i", m_DraggingItem->m_ItemCount );
}
+
+
+
+
void cWindow::Open( cPlayer & a_Player )
{
// If player is already in OpenedBy remove player first
@@ -198,6 +217,10 @@ void cWindow::Open( cPlayer & a_Player ) a_Player.GetClientHandle()->Send( WindowOpen );
}
+
+
+
+
void cWindow::Close( cPlayer & a_Player )
{
//Checks wheather the player is still holding an item
@@ -205,11 +228,9 @@ void cWindow::Close( cPlayer & a_Player ) {
LOG("Player holds item! Dropping it...");
a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
-
}
-
- cPacket_WindowClose WindowClose;
+ cPacket_WindowClose WindowClose;
WindowClose.m_Close = (char)m_WindowID;
cClientHandle* ClientHandle = a_Player.GetClientHandle();
if( ClientHandle ) ClientHandle->Send( WindowClose );
@@ -219,9 +240,11 @@ void cWindow::Close( cPlayer & a_Player ) {
Destroy();
}
+}
+
+
-}
void cWindow::OwnerDestroyed()
{
@@ -233,6 +256,10 @@ void cWindow::OwnerDestroyed() (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
}
+
+
+
+
void cWindow::Destroy()
{
LOG("DESTROY WINDOW");
@@ -244,8 +271,16 @@ void cWindow::Destroy() delete this;
}
+
+
+
+
void cWindow::SendWholeWindow( cClientHandle* a_Client )
{
cPacket_WholeInventory Inventory( this );
a_Client->Send( Inventory );
}
+
+
+
+
diff --git a/source/cWorld.cpp b/source/cWorld.cpp index b97fcaea2..8e95b5bd5 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -398,7 +398,6 @@ void cWorld::InitializeSpawn() void cWorld::Tick(float a_Dt)
{
- int randWeather = 0;
m_Time += a_Dt / 1000.f;
CurrentTick++;
@@ -938,6 +937,78 @@ void cWorld::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude) +void cWorld::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastToChunkOfBlock(a_X, a_Y, a_Z, a_Packet, a_Exclude);
+}
+
+
+
+
+
+void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+{
+ m_ChunkMap->ChunkDataLoaded(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockData, a_Entities, a_BlockEntities);
+}
+
+
+
+
+
+void cWorld::SetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+{
+ m_ChunkMap->SetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockData, a_Entities, a_BlockEntities);
+}
+
+
+
+
+
+void cWorld::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback)
+{
+ m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
+{
+ return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
void cWorld::SetMaxPlayers(int iMax)
{
m_MaxPlayers = MAX_PLAYERS;
diff --git a/source/cWorld.h b/source/cWorld.h index 453b30a2a..c47fa70e8 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -33,7 +33,7 @@ class cBlockEntity; class cWorldGenerator; // The generator that actually generates the chunks for a single world
class cChunkGenerator; // The thread responsible for generating chunks
typedef std::list< cPlayer * > cPlayerList;
-typedef cListCallback<cPlayer> cPlayerListCallback;
+typedef cItemCallback<cPlayer> cPlayerListCallback;
@@ -67,7 +67,15 @@ public: void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
- void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL) {return m_ChunkMap->BroadcastToChunkOfBlock(a_X, a_Y, a_Z, a_Packet, a_Exclude); }
+ void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
+
+ void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void ChunkDataLoaded(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
+ void SetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
+ void GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback);
+ bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
// MOTD
const AString & GetDescription(void) const {return m_Description; }
@@ -117,7 +125,7 @@ public: inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; }
inline cLavaSimulator *GetLavaSimulator() { return m_LavaSimulator; }
- // TODO: This interface is dangerous!
+ // TODO: This interface is dangerous! Export as a set of specific action functions for Lua: GetChestItem, GetFurnaceItem, SetFurnaceItem, SetSignLines etc.
cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export
/// a_Player is using block entity at [x, y, z], handle that:
diff --git a/source/main.cpp b/source/main.cpp index 835d7ffc7..416c49033 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -9,9 +9,10 @@ #include "SquirrelBindings.h"
#if USE_SQUIRREL
+ #pragma warning(push)
#pragma warning(disable:4100;disable:4127;disable:4510;disable:4610;disable:4244;disable:4512) // Getting A LOT of these warnings from SqPlus
#include <sqplus/sqplus.h>
- #pragma warning(default:4100;default:4127;default:4510;default:4610;default:4244;default:4512)
+ #pragma warning(pop)
#endif
@@ -26,7 +27,10 @@ #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
#define XML_LEAK_FINDER
+ #pragma warning(push)
+ #pragma warning(disable:4100)
#include "LeakFinder.h"
+ #pragma warning(pop)
#endif
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