diff options
-rw-r--r-- | src/BlockID.h | 1 | ||||
-rw-r--r-- | src/Blocks/BlockDirt.h | 10 | ||||
-rw-r--r-- | src/Items/ItemHoe.h | 27 |
3 files changed, 35 insertions, 3 deletions
diff --git a/src/BlockID.h b/src/BlockID.h index 9a8830710..03a7f63e6 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -477,6 +477,7 @@ enum // E_BLOCK_DIRT metas: E_META_DIRT_NORMAL = 0, E_META_DIRT_GRASSLESS = 1, + E_META_DIRT_COARSE = 1, E_META_DIRT_PODZOL = 2, // E_BLOCK_DISPENSER / E_BLOCK_DROPPER metas: diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 60d81db72..b6d762dcf 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -21,7 +21,15 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); + if (a_BlockMeta == E_META_DIRT_COARSE) + { + // Drop the coarse block (dirt, meta 1) + a_Pickups.Add(E_BLOCK_DIRT, 1, 1); + } + else + { + a_Pickups.Add(E_BLOCK_DIRT, 1, 0); + } } diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h index de8b9a061..ae3723323 100644 --- a/src/Items/ItemHoe.h +++ b/src/Items/ItemHoe.h @@ -24,12 +24,35 @@ public: { return false; } - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); BLOCKTYPE UpperBlock = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); + BLOCKTYPE Block; + NIBBLETYPE BlockMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta); + if (((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS)) && (UpperBlock == E_BLOCK_AIR)) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0); + BLOCKTYPE NewBlock = E_BLOCK_FARMLAND; + if (Block == E_BLOCK_DIRT) + { + switch (BlockMeta) + { + case E_META_DIRT_COARSE: + { + // Transform to normal dirt + NewBlock = E_BLOCK_DIRT; + break; + } + case E_META_DIRT_PODZOL: + { + // You can't transform this block with a hoe in vanilla + return false; + } + default: break; + } + } + + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, NewBlock, 0); a_World->BroadcastSoundEffect("dig.gravel", a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 1.0f, 0.8f); a_Player->UseEquippedItem(); return true; |