diff options
-rw-r--r-- | src/BlockArea.cpp | 4 | ||||
-rw-r--r-- | src/BlockArea.h | 9 | ||||
-rw-r--r-- | src/WorldStorage/SchematicFileSerializer.cpp | 4 |
3 files changed, 9 insertions, 8 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 983dbe46b..406e18a3b 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -255,7 +255,7 @@ void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) -void cBlockArea::SetOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ) +void cBlockArea::SetWEOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ) { m_WEOffset.Set(a_OffsetX, a_OffsetY, a_OffsetZ); } @@ -264,7 +264,7 @@ void cBlockArea::SetOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ) -void cBlockArea::SetOffset(const Vector3i & a_Offset) +void cBlockArea::SetWEOffset(const Vector3i & a_Offset) { m_WEOffset.Set(a_Offset.x, a_Offset.y, a_Offset.z); } diff --git a/src/BlockArea.h b/src/BlockArea.h index 76424d02f..31918ce8c 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -209,8 +209,8 @@ public: void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight); void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight); void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight); - void SetOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ); - void SetOffset (const Vector3i & a_Offset); + void SetWEOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ); + void SetWEOffset (const Vector3i & a_Offset); // Getters: BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const; @@ -221,7 +221,7 @@ public: NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; - const Vector3i & GetOffset (void) const {return m_WEOffset;} + const Vector3i & GetWEOffset (void) const {return m_WEOffset;} void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -302,7 +302,8 @@ protected: int m_SizeY; int m_SizeZ; - // Used for schematics that are created by the WorldEdit plugin. The offset is used for player-relative pasting. + /** An extra data value sometimes stored in the .schematic file. Used mainly by the WorldEdit plugin. + cBlockArea doesn't use this value in any way. */ Vector3i m_WEOffset; BLOCKTYPE * m_BlockTypes; diff --git a/src/WorldStorage/SchematicFileSerializer.cpp b/src/WorldStorage/SchematicFileSerializer.cpp index b899540df..ef67fdb13 100644 --- a/src/WorldStorage/SchematicFileSerializer.cpp +++ b/src/WorldStorage/SchematicFileSerializer.cpp @@ -189,11 +189,11 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP ) { // Not every schematic file has an offset, so we shoudn't give a warn message. - a_BlockArea.SetOffset(0, 0, 0); + a_BlockArea.SetWEOffset(0, 0, 0); } else { - a_BlockArea.SetOffset(a_NBT.GetInt(TOffsetX), a_NBT.GetInt(TOffsetY), a_NBT.GetInt(TOffsetZ)); + a_BlockArea.SetWEOffset(a_NBT.GetInt(TOffsetX), a_NBT.GetInt(TOffsetY), a_NBT.GetInt(TOffsetZ)); } // Copy the block types and metas: |