diff options
-rw-r--r-- | SetFlags.cmake | 2 | ||||
-rw-r--r-- | src/Bindings/LuaState.cpp | 1 | ||||
-rw-r--r-- | src/Items/ItemHandler.h | 3 | ||||
-rw-r--r-- | src/OSSupport/SocketThreads.h | 2 |
4 files changed, 6 insertions, 2 deletions
diff --git a/SetFlags.cmake b/SetFlags.cmake index 6a8211fa2..35831e7e9 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -182,7 +182,7 @@ macro(set_exe_flags) string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}") string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") - add_flags_cxx("-Wall -Wextra") + add_flags_cxx("-Wall -Wextra -Werror -Wno-error=unused-parameter") # we support non-IEEE 754 fpus so can make no guarentees about error add_flags_cxx("-ffast-math") diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 1890dcfe5..aa6ee05b3 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -677,6 +677,7 @@ void cLuaState::Push(Vector3i * a_Vector) void cLuaState::Push(void * a_Ptr) { + UNUSED(a_Ptr); ASSERT(IsValid()); // Investigate the cause of this - what is the callstack? diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index ef3f37a7a..5b6c239cc 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -21,6 +21,9 @@ class cItemHandler public: cItemHandler(int a_ItemType); + // Force virtual destructor + virtual ~cItemHandler() {} + /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h index fcd2ce11f..b2eb5950f 100644 --- a/src/OSSupport/SocketThreads.h +++ b/src/OSSupport/SocketThreads.h @@ -103,7 +103,7 @@ private: public: cSocketThread(cSocketThreads * a_Parent); - ~cSocketThread(); + virtual ~cSocketThread(); // All these methods assume parent's m_CS is locked bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } |