diff options
-rw-r--r-- | src/World.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/World.cpp b/src/World.cpp index 05eccb0fa..292ff9b94 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -714,6 +714,7 @@ void cWorld::GenerateRandomSpawn(void) bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ) { + // Check that spawnblock and surrounding blocks are neither solid nor water / lava static const struct { int x, z; @@ -725,26 +726,22 @@ bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ) { 0, -1 }, { 0, 1 }, }; - - // Checking that spawnblock and surrounding blocks are air and not water/lava for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x); - if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType)) { return false; } } // for i - Coords[] - // Check if block below is solid - BLOCKTYPE BlockType = GetBlock(a_PosX, a_PosY - 1, a_PosZ); - if (!cBlockInfo::IsSolid(BlockType)) + // Check that the block below is solid: + if (!cBlockInfo::IsSolid(GetBlock(a_PosX, a_PosY - 1, a_PosZ))) { return false; } - // Checking that all the blocks above the spawnpoint is air. + // Check that all the blocks above the spawnpoint are not solid: for (int i = a_PosY; i < cChunkDef::Height; i++) { BLOCKTYPE BlockType = GetBlock(a_PosX, i, a_PosZ); |