diff options
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 2 | ||||
-rw-r--r-- | src/BlockEntities/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.cpp | 92 | ||||
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.h | 70 |
4 files changed, 165 insertions, 1 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 5710f8543..e9d3a00ae 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -87,7 +87,7 @@ public: virtual void SendTo(cClientHandle & a_Client) = 0; /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. - virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) + virtual bool Tick(float a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); return false; diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt index d87594b0d..5f4af288d 100644 --- a/src/BlockEntities/CMakeLists.txt +++ b/src/BlockEntities/CMakeLists.txt @@ -18,6 +18,7 @@ SET (SRCS HopperEntity.cpp JukeboxEntity.cpp MobHeadEntity.cpp + MobSpawnerEntity.cpp NoteEntity.cpp SignEntity.cpp) @@ -36,6 +37,7 @@ SET (HDRS HopperEntity.h JukeboxEntity.h MobHeadEntity.h + MobSpawnerEntity.h NoteEntity.h SignEntity.h) diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp new file mode 100644 index 000000000..1db1aad9b --- /dev/null +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -0,0 +1,92 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobSpawnerEntity.h" +#include "../World.h" +#include "json/json.h" + + + + + +cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) + : super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World) + , m_EntityName("Pig") + , m_SpawnDelay(20) + , m_MinSpawnDelay(200) + , m_MaxSpawnDelay(800) + , m_MaxNearbyEntities(6) + , m_ActivatingRange(16) + , m_SpawnRange(4) +{ +} + + + + + +cMobSpawnerEntity::~cMobSpawnerEntity() +{ + +} + + + + + +bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + +} + + + + + +void cMobSpawnerEntity::UsedBy(cPlayer * a_Player) +{ + if (IsPlayingRecord()) + { + EjectRecord(); + } + else + { + const cItem & HeldItem = a_Player->GetEquippedItem(); + if (PlayRecord(HeldItem.m_ItemType)) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + } +} + + + + + +bool cMobSpawnerEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Record = a_Value.get("Record", 0).asInt(); + + return true; +} + + + + + +void cMobSpawnerEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["Record"] = m_Record; +} + + + + diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h new file mode 100644 index 000000000..b173214a5 --- /dev/null +++ b/src/BlockEntities/MobSpawnerEntity.h @@ -0,0 +1,70 @@ + +#pragma once + +#include "BlockEntity.h" +#include "../Entities/Player.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +// tolua_begin + +class cMobSpawnerEntity : + public cBlockEntity +{ + typedef cBlockEntity super; +public: + + // tolua_end + + cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + virtual ~cMobSpawnerEntity(); + + bool LoadFromJson(const Json::Value & a_Value); + virtual void SaveToJson(Json::Value & a_Value) override; + + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + + // tolua_begin + + /** Returns the entity who will be spawn by this mob spawner. */ + const AString & GetEntityName(void) const { return m_EntityName; } + + // tolua_end + + static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; } + + virtual void UsedBy(cPlayer * a_Player) override; + virtual void SendTo(cClientHandle &) override {} + +private: + /** The entity to spawn. */ + AString m_EntityName; + + int m_SpawnDelay; + int m_MinSpawnDelay; + int m_MaxSpawnDelay; + + /** The mob spawner spawns only mobs when the count of nearby entities (without players) is lesser than this number. */ + short m_MaxNearbyEntities; + + /** The mob spawner spawns only mobs when a player is in the range of the mob spawner. */ + short m_ActivatingRange; + + /** The range coefficient for spawning entities around. */ + short m_SpawnRange; +} ; // tolua_end + + + + |