diff options
-rw-r--r-- | src/Blocks/BlockLeaves.h | 2 | ||||
-rw-r--r-- | src/World.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index bd9a7414e..8e44c94ac 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -41,7 +41,7 @@ public: cFastRandom rand; // Old leaves - 3 bits contain display; new leaves - 1st bit, shifted left two for saplings to understand - if (rand.NextInt(6) == 0) + if (rand.NextInt(20) == 0) { a_Pickups.push_back( cItem( diff --git a/src/World.cpp b/src/World.cpp index c0a79b9d0..ced459da8 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -800,7 +800,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) a_IniFile.GetValueSet("Generator", "BiomeGen", "Grown"); a_IniFile.GetValueSet("Generator", "ShapeGen", "BiomalNoise3D"); a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal"); - a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals"); + a_IniFile.GetValueSet("Generator", "Finishers", "RoughRavines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, TallGrass, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals"); break; } case dimNether: |