diff options
Diffstat (limited to 'MCServer/Plugins/DiamondMover/DiamondMover.lua')
-rw-r--r-- | MCServer/Plugins/DiamondMover/DiamondMover.lua | 164 |
1 files changed, 82 insertions, 82 deletions
diff --git a/MCServer/Plugins/DiamondMover/DiamondMover.lua b/MCServer/Plugins/DiamondMover/DiamondMover.lua index eaced1058..c89a3394f 100644 --- a/MCServer/Plugins/DiamondMover/DiamondMover.lua +++ b/MCServer/Plugins/DiamondMover/DiamondMover.lua @@ -1,83 +1,83 @@ -
--- DiamondMover.lua
-
--- An example Lua plugin using the cBlockArea object
--- When a player rclks with a diamond in their hand, an area around the clicked block is moved in the direction the player is facing
-
-
-
-
-
--- Global variables
-PLUGIN = {} -- Reference to own plugin object
-MOVER_SIZE_X = 4;
-MOVER_SIZE_Y = 4;
-MOVER_SIZE_Z = 4;
-
-
-
-
-
-function Initialize(Plugin)
- PLUGIN = Plugin;
-
- Plugin:SetName("DiamondMover");
- Plugin:SetVersion(1);
-
- PluginManager = cRoot:Get():GetPluginManager();
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM);
- return true;
-end
-
-
-
-
-
-function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-
- -- Don't check if the direction is in the air
- if (BlockFace == -1) then
- return false;
- end;
-
- if (Player:HasPermission("diamondmover.move") == false) then
- return true;
- end;
-
- -- Rclk with a diamond to push in the direction the player is facing
- if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then
- local Area = cBlockArea();
- Area:Read(Player:GetWorld(),
- BlockX - MOVER_SIZE_X, BlockX + MOVER_SIZE_X,
- BlockY - MOVER_SIZE_Y, BlockY + MOVER_SIZE_Y,
- BlockZ - MOVER_SIZE_Z, BlockZ + MOVER_SIZE_Z
- );
-
- local PlayerPitch = Player:GetPitch();
- if (PlayerPitch < -70) then -- looking up
- BlockY = BlockY + 1;
- else
- if (PlayerPitch > 70) then -- looking down
- BlockY = BlockY - 1;
- else
- local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions
- if ((PlayerRot < 45) or (PlayerRot > 315)) then
- BlockZ = BlockZ - 1;
- else
- if (PlayerRot < 135) then
- BlockX = BlockX + 1;
- else
- if (PlayerRot < 225) then
- BlockZ = BlockZ + 1;
- else
- BlockX = BlockX - 1;
- end;
- end;
- end;
- end;
- end;
-
- Area:Write(Player:GetWorld(), BlockX - MOVER_SIZE_X, BlockY - MOVER_SIZE_Y, BlockZ - MOVER_SIZE_Z);
- return false;
- end
+ +-- DiamondMover.lua + +-- An example Lua plugin using the cBlockArea object +-- When a player rclks with a diamond in their hand, an area around the clicked block is moved in the direction the player is facing + + + + + +-- Global variables +PLUGIN = {} -- Reference to own plugin object +MOVER_SIZE_X = 4; +MOVER_SIZE_Y = 4; +MOVER_SIZE_Z = 4; + + + + + +function Initialize(Plugin) + PLUGIN = Plugin; + + Plugin:SetName("DiamondMover"); + Plugin:SetVersion(1); + + PluginManager = cRoot:Get():GetPluginManager(); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM); + return true; +end + + + + + +function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + + -- Don't check if the direction is in the air + if (BlockFace == -1) then + return false; + end; + + if (Player:HasPermission("diamondmover.move") == false) then + return true; + end; + + -- Rclk with a diamond to push in the direction the player is facing + if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then + local Area = cBlockArea(); + Area:Read(Player:GetWorld(), + BlockX - MOVER_SIZE_X, BlockX + MOVER_SIZE_X, + BlockY - MOVER_SIZE_Y, BlockY + MOVER_SIZE_Y, + BlockZ - MOVER_SIZE_Z, BlockZ + MOVER_SIZE_Z + ); + + local PlayerPitch = Player:GetPitch(); + if (PlayerPitch < -70) then -- looking up + BlockY = BlockY + 1; + else + if (PlayerPitch > 70) then -- looking down + BlockY = BlockY - 1; + else + local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions + if ((PlayerRot < 45) or (PlayerRot > 315)) then + BlockZ = BlockZ - 1; + else + if (PlayerRot < 135) then + BlockX = BlockX + 1; + else + if (PlayerRot < 225) then + BlockZ = BlockZ + 1; + else + BlockX = BlockX - 1; + end; + end; + end; + end; + end; + + Area:Write(Player:GetWorld(), BlockX - MOVER_SIZE_X, BlockY - MOVER_SIZE_Y, BlockZ - MOVER_SIZE_Z); + return false; + end end
\ No newline at end of file |