diff options
Diffstat (limited to 'source/BlockEntities/HopperEntity.cpp')
-rw-r--r-- | source/BlockEntities/HopperEntity.cpp | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp new file mode 100644 index 000000000..68974fdd3 --- /dev/null +++ b/source/BlockEntities/HopperEntity.cpp @@ -0,0 +1,291 @@ +
+// HopperEntity.cpp
+
+// Implements the cHopperEntity representing a hopper block entity
+
+#include "Globals.h"
+#include "HopperEntity.h"
+#include "../Chunk.h"
+#include "../Player.h"
+#include "ChestEntity.h"
+#include "DropSpenserEntity.h"
+
+
+
+
+
+cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL)
+{
+}
+
+
+
+
+
+cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+{
+}
+
+
+
+
+
+bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
+
+ bool res = false;
+ res = MoveItemsIn (a_Chunk, CurrentTick) || res;
+ res = MovePickupsIn(a_Chunk, CurrentTick) || res;
+ res = MoveItemsOut (a_Chunk, CurrentTick) || res;
+ return res;
+}
+
+
+
+
+
+void cHopperEntity::SaveToJson(Json::Value & a_Value)
+{
+ // TODO
+ LOGWARNING("%s: Not implemented yet", __FUNCTION__);
+}
+
+
+
+
+
+void cHopperEntity::SendTo(cClientHandle & a_Client)
+{
+ // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
+ // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
+
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cHopperEntity::UsedBy(cPlayer * a_Player)
+{
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenNewWindow();
+ Window = GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ);
+}
+
+
+
+
+
+/// Opens a new window UI for this hopper
+void cHopperEntity::OpenNewWindow(void)
+{
+ OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this));
+}
+
+
+
+
+
+/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
+bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ if (m_PosY >= cChunkDef::Height)
+ {
+ // This hopper is at the top of the world, no more blocks above
+ return false;
+ }
+
+ if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
+ {
+ // Too early after the previous transfer
+ return false;
+ }
+
+ // Try moving an item in:
+ bool res = false;
+ switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
+ {
+ case E_BLOCK_CHEST: res = MoveItemsFromChest(a_Chunk); break;
+ case E_BLOCK_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER: res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
+ case E_BLOCK_HOPPER: res = MoveItemsFromGrid(((cHopperEntity *) a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
+ }
+
+ // If the item has been moved, reset the last tick:
+ if (res)
+ {
+ m_LastMoveItemsInTick = a_CurrentTick;
+ }
+
+ return res;
+}
+
+
+
+
+
+/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
+bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ // TODO
+ return false;
+}
+
+
+
+
+
+/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
+bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER)
+ {
+ // Too early after the previous transfer
+ return false;
+ }
+
+ // TODO
+ return false;
+}
+
+
+
+
+
+/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
+bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
+{
+ if (MoveItemsFromGrid(((cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()))
+ {
+ // Moved the item from the chest directly above the hopper
+ return true;
+ }
+
+ // Check if the chest is a double-chest, if so, try to move from there:
+ static const struct
+ {
+ int x, z;
+ }
+ Coords [] =
+ {
+ {1, 0},
+ {-1, 0},
+ {0, 1},
+ {0, -1},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ int x = m_RelX + Coords[i].x;
+ int z = m_RelZ + Coords[i].z;
+ cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
+ if (
+ (Neighbor == NULL) ||
+ (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
+ )
+ {
+ continue;
+ }
+ if (MoveItemsFromGrid(((cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))->GetContents()))
+ {
+ return true;
+ }
+ return false;
+ }
+
+ // The chest was single and nothing could be moved
+ return false;
+}
+
+
+
+
+
+/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
+bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
+{
+ // TODO
+ return false;
+}
+
+
+
+
+
+/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
+bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
+{
+ int NumSlots = a_Grid.GetNumSlots();
+
+ // First try adding items of types already in the hopper:
+ for (int i = 0; i < NumSlots; i++)
+ {
+ if (a_Grid.IsSlotEmpty(i))
+ {
+ continue;
+ }
+ if (MoveItemsFromSlot(a_Grid.GetSlot(i), false))
+ {
+ a_Grid.ChangeSlotCount(i, -1);
+ return true;
+ }
+ }
+
+ // No already existing stack can be topped up, try again with allowing new stacks:
+ for (int i = 0; i < NumSlots; i++)
+ {
+ if (a_Grid.IsSlotEmpty(i))
+ {
+ continue;
+ }
+ if (MoveItemsFromSlot(a_Grid.GetSlot(i), true))
+ {
+ a_Grid.ChangeSlotCount(i, -1);
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
+bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks)
+{
+ if (m_Contents.AddItem(a_ItemStack.CopyOne(), a_AllowNewStacks) > 0)
+ {
+ return true;
+ }
+ return false;
+}
+
+
+
+
|