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-rw-r--r--source/BlockEntity.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/BlockEntity.h b/source/BlockEntity.h
index 05818437b..a1dba82a6 100644
--- a/source/BlockEntity.h
+++ b/source/BlockEntity.h
@@ -28,6 +28,8 @@ protected:
m_PosX(a_BlockX),
m_PosY(a_BlockY),
m_PosZ(a_BlockZ),
+ m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)),
+ m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)),
m_BlockType(a_BlockType),
m_World(a_World)
{
@@ -59,10 +61,14 @@ public:
int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); }
int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); }
+ int GetRelX(void) const { return m_RelX; }
+ int GetRelZ(void) const { return m_RelZ; }
+
// tolua_end
virtual void SaveToJson (Json::Value & a_Value) = 0;
+ /// Called when a player uses this entity; should open the UI window
virtual void UsedBy( cPlayer * a_Player ) = 0;
/** Sends the packet defining the block entity to the client specified.
@@ -71,12 +77,14 @@ public:
virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
- virtual bool Tick(float a_Dt) { return false; }
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
protected:
- int m_PosX; // Position in absolute block coordinates
- int m_PosY;
- int m_PosZ;
+ /// Position in absolute block coordinates
+ int m_PosX, m_PosY, m_PosZ;
+
+ /// Position relative to the chunk, used to speed up ticking
+ int m_RelX, m_RelZ;
BLOCKTYPE m_BlockType;