diff options
Diffstat (limited to 'source/ClientHandle.cpp')
-rw-r--r-- | source/ClientHandle.cpp | 39 |
1 files changed, 12 insertions, 27 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index a080b4ed6..2296ae23e 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -75,9 +75,9 @@ int cClientHandle::s_ClientCount = 0; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cClientHandle: -cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance) +cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_ViewDistance(a_ViewDistance) - , m_Socket(a_Socket) + , m_IPString(a_Socket->GetIPString()) , m_OutgoingData(64 KiB) , m_bDestroyed(false) , m_Player(NULL) @@ -138,12 +138,9 @@ cClientHandle::~cClientHandle() } } - if (m_Socket.IsValid()) + if (!m_bKicking) { - if (!m_bKicking) - { - SendDisconnect("Server shut down? Kthnxbai"); - } + SendDisconnect("Server shut down? Kthnxbai"); } if (m_Player != NULL) @@ -158,15 +155,12 @@ cClientHandle::~cClientHandle() AString Data; m_OutgoingData.ReadAll(Data); m_OutgoingData.CommitRead(); - cRoot::Get()->GetServer()->WriteToClient(&m_Socket, Data); + cRoot::Get()->GetServer()->WriteToClient(this, Data); } // Queue the socket to close as soon as it sends all outgoing data: - cRoot::Get()->GetServer()->QueueClientClose(&m_Socket); - - // We need to remove the socket from SocketThreads because we own it and it gets destroyed after this destructor finishes - // TODO: The socket needs to stay alive, someone else has to own it - cRoot::Get()->GetServer()->RemoveClient(&m_Socket); + cRoot::Get()->GetServer()->QueueClientClose(this); + cRoot::Get()->GetServer()->RemoveClient(this); delete m_Protocol; m_Protocol = NULL; @@ -234,7 +228,7 @@ void cClientHandle::Authenticate(void) m_Player->LoginSetGameMode(World->GetGameMode()); } - m_Player->SetIP (m_Socket.GetIPString()); + m_Player->SetIP (m_IPString); cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::HOOK_PLAYER_SPAWN, 1, m_Player); @@ -1560,10 +1554,8 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) void cClientHandle::PacketBufferFull(void) { // Too much data in the incoming queue, the server is probably too busy, kick the client: - LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_Socket.GetIPString().c_str()); + LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str()); SendDisconnect("Server busy"); - // TODO: QueueDestroy(); - cSleep::MilliSleep(1000); // Give packet some time to be received Destroy(); } @@ -1573,13 +1565,11 @@ void cClientHandle::PacketBufferFull(void) void cClientHandle::PacketUnknown(unsigned char a_PacketType) { - LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_Socket.GetIPString().c_str()); + LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str()); AString Reason; Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", a_PacketType); SendDisconnect(Reason); - // TODO: QueueDestroy(); - cSleep::MilliSleep(1000); // Give packet some time to be received Destroy(); } @@ -1591,8 +1581,6 @@ void cClientHandle::PacketError(unsigned char a_PacketType) { LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str()); SendDisconnect("Protocol error"); - // TODO: QueueDestroy(); - cSleep::MilliSleep(1000); // Give packet some time to be received Destroy(); } @@ -1637,11 +1625,8 @@ void cClientHandle::SocketClosed(void) { // The socket has been closed for any reason - // TODO - /* - self->Destroy(); - LOG("Client \"%s\" disconnected", GetLogName().c_str()); - */ + LOG("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); + Destroy(); } |