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-rw-r--r--source/DropSpenserEntity.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/DropSpenserEntity.h b/source/DropSpenserEntity.h
index d6e1144b1..f4221808c 100644
--- a/source/DropSpenserEntity.h
+++ b/source/DropSpenserEntity.h
@@ -67,13 +67,16 @@ public:
// tolua_end
-private:
+protected:
bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
void DropSpense(void);
/// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
virtual void DropSpenseFromSlot(int a_SlotNum) = 0;
+
+ /// Helper function, drops one item from the specified slot (like a dropper)
+ void DropFromSlot(int a_SlotNum);
} ; // tolua_export