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-rw-r--r--source/Generating/MineShafts.h122
1 files changed, 61 insertions, 61 deletions
diff --git a/source/Generating/MineShafts.h b/source/Generating/MineShafts.h
index a2191b665..c53d3bc53 100644
--- a/source/Generating/MineShafts.h
+++ b/source/Generating/MineShafts.h
@@ -1,61 +1,61 @@
-
-// MineShafts.h
-
-// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cStructGenMineShafts :
- public cStructureGen
-{
-public:
- cStructGenMineShafts(
- int a_Seed, int a_GridSize, int a_MaxSystemSize,
- int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
- );
-
- virtual ~cStructGenMineShafts();
-
-protected:
- friend class cMineShaft;
- friend class cMineShaftDirtRoom;
- friend class cMineShaftCorridor;
- friend class cMineShaftCrossing;
- friend class cMineShaftStaircase;
- class cMineShaftSystem; // fwd: MineShafts.cpp
- typedef std::list<cMineShaftSystem *> cMineShaftSystems;
-
- cNoise m_Noise;
- int m_GridSize; ///< Average spacing of the systems
- int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
- int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
- int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
- int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
- cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
-
- /// Clears everything from the cache
- void ClearCache(void);
-
- /** Returns all systems that *may* intersect the given chunk.
- All the systems are valid until the next call to this function (which may delete some of the pointers).
- */
- void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems);
-
- // cStructureGen overrides:
- virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
+
+// MineShafts.h
+
+// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cStructGenMineShafts :
+ public cStructureGen
+{
+public:
+ cStructGenMineShafts(
+ int a_Seed, int a_GridSize, int a_MaxSystemSize,
+ int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
+ );
+
+ virtual ~cStructGenMineShafts();
+
+protected:
+ friend class cMineShaft;
+ friend class cMineShaftDirtRoom;
+ friend class cMineShaftCorridor;
+ friend class cMineShaftCrossing;
+ friend class cMineShaftStaircase;
+ class cMineShaftSystem; // fwd: MineShafts.cpp
+ typedef std::list<cMineShaftSystem *> cMineShaftSystems;
+
+ cNoise m_Noise;
+ int m_GridSize; ///< Average spacing of the systems
+ int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
+ int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
+ int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
+ int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
+ cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
+
+ /// Clears everything from the cache
+ void ClearCache(void);
+
+ /** Returns all systems that *may* intersect the given chunk.
+ All the systems are valid until the next call to this function (which may delete some of the pointers).
+ */
+ void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems);
+
+ // cStructureGen overrides:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+