diff options
Diffstat (limited to 'source/Generating/MineShafts.h')
-rw-r--r-- | source/Generating/MineShafts.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/source/Generating/MineShafts.h b/source/Generating/MineShafts.h index a2191b665..c53d3bc53 100644 --- a/source/Generating/MineShafts.h +++ b/source/Generating/MineShafts.h @@ -1,61 +1,61 @@ -
-// MineShafts.h
-
-// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cStructGenMineShafts :
- public cStructureGen
-{
-public:
- cStructGenMineShafts(
- int a_Seed, int a_GridSize, int a_MaxSystemSize,
- int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
- );
-
- virtual ~cStructGenMineShafts();
-
-protected:
- friend class cMineShaft;
- friend class cMineShaftDirtRoom;
- friend class cMineShaftCorridor;
- friend class cMineShaftCrossing;
- friend class cMineShaftStaircase;
- class cMineShaftSystem; // fwd: MineShafts.cpp
- typedef std::list<cMineShaftSystem *> cMineShaftSystems;
-
- cNoise m_Noise;
- int m_GridSize; ///< Average spacing of the systems
- int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
- int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
- int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
- int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
- cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
-
- /// Clears everything from the cache
- void ClearCache(void);
-
- /** Returns all systems that *may* intersect the given chunk.
- All the systems are valid until the next call to this function (which may delete some of the pointers).
- */
- void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems);
-
- // cStructureGen overrides:
- virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
+ +// MineShafts.h + +// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" + + + + + +class cStructGenMineShafts : + public cStructureGen +{ +public: + cStructGenMineShafts( + int a_Seed, int a_GridSize, int a_MaxSystemSize, + int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase + ); + + virtual ~cStructGenMineShafts(); + +protected: + friend class cMineShaft; + friend class cMineShaftDirtRoom; + friend class cMineShaftCorridor; + friend class cMineShaftCrossing; + friend class cMineShaftStaircase; + class cMineShaftSystem; // fwd: MineShafts.cpp + typedef std::list<cMineShaftSystem *> cMineShaftSystems; + + cNoise m_Noise; + int m_GridSize; ///< Average spacing of the systems + int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system + int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor + int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor + int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing + cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used. + + /// Clears everything from the cache + void ClearCache(void); + + /** Returns all systems that *may* intersect the given chunk. + All the systems are valid until the next call to this function (which may delete some of the pointers). + */ + void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems); + + // cStructureGen overrides: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; +} ; + + + + |