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-rw-r--r--source/Items/ItemDye.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h
index 16e850719..28512c74d 100644
--- a/source/Items/ItemDye.h
+++ b/source/Items/ItemDye.h
@@ -13,23 +13,23 @@ class cItemDyeHandler :
public cItemHandler
{
public:
- cItemDyeHandler(int a_ItemID)
- : cItemHandler(a_ItemID)
+ cItemDyeHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
{
}
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
// Handle growing the plants:
if (a_Item->m_ItemHealth == E_META_DYE_WHITE)
{
- if (a_World->GrowRipePlant(a_X, a_Y, a_Z, true))
+ if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
- if (a_Player->GetGameMode() == eGameMode_Survival)
+ if (a_Player->GetGameMode() != eGameMode_Creative)
{
- cItem Item(a_Item->m_ItemID, 1, a_Item->m_ItemHealth);
+ cItem Item(a_Item->m_ItemType, 1, a_Item->m_ItemHealth);
a_Player->GetInventory().RemoveItem(Item);
return true;
}