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-rw-r--r--source/Items/ItemSlab.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h
index 9b3aaed03..80de05eb5 100644
--- a/source/Items/ItemSlab.h
+++ b/source/Items/ItemSlab.h
@@ -1,52 +1,52 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemSlabHandler : public cItemHandler
-{
-public:
- cItemSlabHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block;
- NIBBLETYPE Meta;
- a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
-
- if (
- ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
- && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
- && (Block == a_Item.m_ItemType) // Same slab
- && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
- {
- if (a_Player->GetGameMode() == eGameMode_Creative)
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- else
- {
- if (a_Player->GetInventory().RemoveOneEquippedItem())
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- }
- }
- return false;
- }
-} ;
-
-
-
-
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemSlabHandler : public cItemHandler
+{
+public:
+ cItemSlabHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
+
+ if (
+ ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
+ && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
+ && (Block == a_Item.m_ItemType) // Same slab
+ && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
+ {
+ if (a_Player->GetGameMode() == eGameMode_Creative)
+ {
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
+ return true;
+ }
+ else
+ {
+ if (a_Player->GetInventory().RemoveOneEquippedItem())
+ {
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+} ;
+
+
+
+