diff options
Diffstat (limited to 'source/Items/ItemSlab.h')
-rw-r--r-- | source/Items/ItemSlab.h | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h index 9b3aaed03..80de05eb5 100644 --- a/source/Items/ItemSlab.h +++ b/source/Items/ItemSlab.h @@ -1,52 +1,52 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemSlabHandler : public cItemHandler
-{
-public:
- cItemSlabHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block;
- NIBBLETYPE Meta;
- a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
-
- if (
- ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
- && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
- && (Block == a_Item.m_ItemType) // Same slab
- && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
- {
- if (a_Player->GetGameMode() == eGameMode_Creative)
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- else
- {
- if (a_Player->GetInventory().RemoveOneEquippedItem())
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- }
- }
- return false;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" + + + + + +class cItemSlabHandler : public cItemHandler +{ +public: + cItemSlabHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + BLOCKTYPE Block; + NIBBLETYPE Meta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta); + + if ( + ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block + && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab + && (Block == a_Item.m_ItemType) // Same slab + && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture + { + if (a_Player->GetGameMode() == eGameMode_Creative) + { + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement + return true; + } + else + { + if (a_Player->GetInventory().RemoveOneEquippedItem()) + { + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement + return true; + } + } + } + return false; + } +} ; + + + + |