diff options
Diffstat (limited to 'source/Items/ItemSpawnEgg.h')
-rw-r--r-- | source/Items/ItemSpawnEgg.h | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h index 7f5b253ef..e563d7e15 100644 --- a/source/Items/ItemSpawnEgg.h +++ b/source/Items/ItemSpawnEgg.h @@ -1,52 +1,52 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-
-
-
-
-class cItemSpawnEggHandler : public cItemHandler
-{
-public:
- cItemSpawnEggHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
-
- }
-
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
- {
- if (a_BlockFace < 0)
- {
- return false;
- }
-
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
-
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- a_BlockY--;
- }
-
- if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0)
- {
- if (a_Player->GetGameMode() != 1)
- {
- // The mob was spawned, "use" the item:
- a_Player->GetInventory().RemoveOneEquippedItem();
- }
- return true;
- }
-
- return false;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + + + + + +class cItemSpawnEggHandler : public cItemHandler +{ +public: + cItemSpawnEggHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + + } + + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + { + if (a_BlockFace < 0) + { + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if (a_BlockFace == BLOCK_FACE_BOTTOM) + { + a_BlockY--; + } + + if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0) + { + if (a_Player->GetGameMode() != 1) + { + // The mob was spawned, "use" the item: + a_Player->GetInventory().RemoveOneEquippedItem(); + } + return true; + } + + return false; + } +} ; + + + + |