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-rw-r--r--source/Simulator/DelayedFluidSimulator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp
index e0faf5b18..d6d9a8793 100644
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ b/source/Simulator/DelayedFluidSimulator.cpp
@@ -13,7 +13,7 @@
-cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) :
+cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) :
super(a_World, a_Fluid, a_StationaryFluid),
m_TickDelay(a_TickDelay),
m_Slots(NULL),
@@ -45,7 +45,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
}
// TODO: This can be optimized:
- BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ BLOCKTYPE BlockType = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (BlockType != m_FluidBlock)
{
return;