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-rw-r--r--source/UI/Window.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index a09f5d682..f5c62692f 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -628,7 +628,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
// Modify the item at the slot
cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player));
- int MaxStack = ItemHandler(AtSlot.m_ItemType)->GetMaxStackSize();
+ int MaxStack = AtSlot.GetMaxStackSize();
if (AtSlot.IsEmpty())
{
// Empty, just move all of it there:
@@ -637,7 +637,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
NumDistributed += ToStore.m_ItemCount;
}
- else
+ else if (AtSlot.IsStackableWith(a_Item))
{
// Occupied, add and cap at MaxStack:
int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);