diff options
Diffstat (limited to 'source/World.cpp')
-rw-r--r-- | source/World.cpp | 97 |
1 files changed, 40 insertions, 57 deletions
diff --git a/source/World.cpp b/source/World.cpp index 198f32395..29c4f7b5f 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -72,12 +72,6 @@ const int MAX_LIGHTING_SPREAD_PER_TICK = 10; -float cWorld::m_Time = 0.f; - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWorldLoadProgress: @@ -225,7 +219,12 @@ cWorld::~cWorld() cWorld::cWorld(const AString & a_WorldName) : - m_SpawnMonsterTime(0.f), + m_WorldAgeSecs(0), + m_TimeOfDaySecs(0), + m_WorldAge(0), + m_TimeOfDay(0), + m_LastTimeUpdate(0), + m_LastSpawnMonster(0), m_RSList(0), m_Weather(eWeather_Sunny), m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :) @@ -271,23 +270,22 @@ cWorld::cWorld(const AString & a_WorldName) : m_Generator.Start(this, IniFile); m_bAnimals = true; - m_SpawnMonsterRate = 10; + m_SpawnMonsterRate = 200; // 1 mob each 10 seconds cIniFile IniFile2("settings.ini"); if (IniFile2.ReadFile()) { m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true ); - m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10); - SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001)); - m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str(); + m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks + + // TODO: Move this into cServer instead: + SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100)); + m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str(); } m_ChunkMap = new cChunkMap(this ); m_ChunkSender.Start(this); - m_Time = 0; - m_WorldTimeFraction = 0.f; - m_WorldTime = 0; m_LastSave = 0; m_LastUnload = 0; @@ -438,23 +436,24 @@ void cWorld::StopThreads(void) void cWorld::Tick(float a_Dt) { - m_Time += a_Dt / 1000.f; + // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it + m_WorldAgeSecs += (double)a_Dt / 1000.0; + m_TimeOfDaySecs += (double)a_Dt / 1000.0; - CurrentTick++; - - bool bSendTime = false; - m_WorldTimeFraction += a_Dt / 1000.f; - while (m_WorldTimeFraction > 1.f) + // Wrap time of day each 20 minutes (1200 seconds) + if (m_TimeOfDaySecs > 1200.0) { - m_WorldTimeFraction -= 1.f; - m_WorldTime += 20; - bSendTime = true; + m_TimeOfDaySecs -= 1200.0; } - m_WorldTime %= 24000; // 24000 units in a day - - if (bSendTime) + + m_WorldAge = (Int64)(m_WorldAgeSecs / 20.0); + m_TimeOfDay = (Int64)(m_TimeOfDaySecs / 20.0); + + // Broadcase time update every 40 ticks (2 seconds) + if (m_LastTimeUpdate < m_WorldAge - 40) { BroadcastTimeUpdate(); + m_LastTimeUpdate = m_WorldAge; } { @@ -496,12 +495,12 @@ void cWorld::Tick(float a_Dt) m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy); } - if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes + if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes { SaveAllChunks(); } - if( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds + if (m_WorldAge - m_LastUnload > 10 * 20 ) // Unload every 10 seconds { UnloadUnusedChunks(); } @@ -639,12 +638,12 @@ void cWorld::TickWeather(float a_Dt) void cWorld::TickSpawnMobs(float a_Dt) { - if (!m_bAnimals || (m_Time - m_SpawnMonsterTime <= m_SpawnMonsterRate)) + if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate)) { return; } - m_SpawnMonsterTime = m_Time; + m_LastSpawnMonster = m_WorldAge; Vector3d SpawnPos; { cCSLock Lock(m_CSPlayers); @@ -668,7 +667,7 @@ void cWorld::TickSpawnMobs(float a_Dt) SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 ); int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z ); - if (m_WorldTime >= 12000 + 1000) + if (m_TimeOfDay >= 12000 + 1000) { if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biHell) // Spawn nether mobs { @@ -796,10 +795,10 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta) sSetBlockVector Logs, Other; switch (a_SaplingMeta & 0x07) { - case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; } Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); @@ -814,7 +813,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; - GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other); + GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other); Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); GrowTreeImage(Other); @@ -1440,7 +1439,7 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) { continue; } - ch->SendTimeUpdate(m_WorldTime); + ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay); } } @@ -1661,7 +1660,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const void cWorld::UnloadUnusedChunks(void ) { - m_LastUnload = m_Time; + m_LastUnload = m_WorldAge; m_ChunkMap->UnloadUnusedChunks(); } @@ -2070,7 +2069,7 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk void cWorld::SaveAllChunks(void) { LOGINFO("Saving all chunks..."); - m_LastSave = m_Time; + m_LastSave = m_WorldAge; m_ChunkMap->SaveAllChunks(); m_Storage.QueueSavedMessage(); } @@ -2079,23 +2078,7 @@ void cWorld::SaveAllChunks(void) -/************************************************************************/ -/* Get and set */ -/************************************************************************/ -// void cWorld::AddClient( cClientHandle* a_Client ) -// { -// m_m_Clients.push_back( a_Client ); -// } -// cWorld::ClientList & cWorld::GetClients() -// { -// return m_m_Clients; -// } - - - - - -void cWorld::AddEntity( cEntity* a_Entity ) +void cWorld::AddEntity(cEntity * a_Entity) { cCSLock Lock(m_CSEntities); m_AllEntities.push_back( a_Entity ); @@ -2105,7 +2088,7 @@ void cWorld::AddEntity( cEntity* a_Entity ) -unsigned int cWorld::GetNumPlayers() +unsigned int cWorld::GetNumPlayers(void) { cCSLock Lock(m_CSPlayers); return m_Players.size(); |