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-rw-r--r--source/World.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/source/World.cpp b/source/World.cpp
index 74a7ea399..6b1e5f8c8 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -703,6 +703,68 @@ bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback
+void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ //TODO implement explosion using cBlockArea, add damage to pawns, add support for pickups, and implement block hardiness
+ Vector3d explosion_pos = Vector3d(a_BlockX,a_BlockY,a_BlockZ);
+ cVector3iList BlocksAffected;
+ for (int i=0;i<a_ExplosionSize;i++)
+ {
+ for (int j=0;j<a_ExplosionSize;j++)
+ {
+ for (int k=0;k<a_ExplosionSize;k++)
+ {
+ DigBlock(a_BlockX+i,a_BlockY+j,a_BlockZ+k);
+ DigBlock(a_BlockX+i,a_BlockY-j,a_BlockZ+k);
+ DigBlock(a_BlockX-i,a_BlockY-j,a_BlockZ-k);
+ DigBlock(a_BlockX-i,a_BlockY+j,a_BlockZ-k);
+ DigBlock(a_BlockX+i,a_BlockY+j,a_BlockZ-k);
+ DigBlock(a_BlockX+i,a_BlockY-j,a_BlockZ-k);
+ DigBlock(a_BlockX-i,a_BlockY+j,a_BlockZ+k);
+ DigBlock(a_BlockX-i,a_BlockY-j,a_BlockZ+k);
+ BlocksAffected.push_back(&Vector3i(a_BlockX+i,a_BlockY+j,a_BlockZ+k));
+ BlocksAffected.push_back(&Vector3i(a_BlockX+i,a_BlockY-j,a_BlockZ+k));
+ BlocksAffected.push_back(&Vector3i(a_BlockX-i,a_BlockY-j,a_BlockZ-k));
+ BlocksAffected.push_back(&Vector3i(a_BlockX-i,a_BlockY+j,a_BlockZ-k));
+ BlocksAffected.push_back(&Vector3i(a_BlockX+i,a_BlockY+j,a_BlockZ-k));
+ BlocksAffected.push_back(&Vector3i(a_BlockX+i,a_BlockY-j,a_BlockZ-k));
+ BlocksAffected.push_back(&Vector3i(a_BlockX-i,a_BlockY+j,a_BlockZ+k));
+ BlocksAffected.push_back(&Vector3i(a_BlockX-i,a_BlockY-j,a_BlockZ+k));
+ }
+ }
+
+ }
+ BroadcastSoundEffect("random.explode", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
+ {
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos;
+ if (distance_explosion.SqrLength() < 4096.0)
+ {
+ double real_distance = sqrt( distance_explosion.SqrLength());
+ if (real_distance <= 0.0004)
+ real_distance = 0.0004;
+ double power = a_ExplosionSize / real_distance;
+ if (power <= 1)
+ power = 0;
+ distance_explosion.Normalize();
+ distance_explosion *= power;
+ ch->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_ExplosionSize,BlocksAffected,(float)distance_explosion.x,(float)distance_explosion.y,(float)distance_explosion.z);
+ }
+ }
+ }
+}
+
+
+
+
+
bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
{
return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);