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-rw-r--r--source/cWorld.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/source/cWorld.h b/source/cWorld.h
index a9c068336..8a1cf729d 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -68,6 +68,8 @@ public:
void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
+ void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
+
void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
@@ -80,6 +82,7 @@ public:
bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
bool HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
void UnloadUnusedChunks(void);
+ void CollectPickupsByPlayer(cPlayer * a_Player);
// MOTD
const AString & GetDescription(void) const {return m_Description; }
@@ -105,7 +108,18 @@ public:
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
void AddEntity( cEntity* a_Entity );
- void RemoveEntityFromChunk( cEntity * a_Entity);
+
+ /// Add an entity to the chunk specified; broadcasts the a_SpawnPacket to all clients of that chunk
+ void AddEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ, cPacket * a_SpawnPacket);
+
+ /// Removes the entity from the chunk specified
+ void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Moves the entity from its current chunk to the new chunk specified
+ void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Compares clients of two chunks, calls the callback accordingly
+ void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
// TODO: Export to Lua
bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback );