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-rw-r--r--source/cZombie.cpp132
1 files changed, 66 insertions, 66 deletions
diff --git a/source/cZombie.cpp b/source/cZombie.cpp
index b8f9553d2..94c1d669b 100644
--- a/source/cZombie.cpp
+++ b/source/cZombie.cpp
@@ -1,66 +1,66 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cZombie.h"
-
-
-
-
-
-cZombie::cZombie()
-{
- m_MobType = 54;
- GetMonsterConfig("Zombie");
-}
-
-
-
-
-
-cZombie::~cZombie()
-{
-}
-
-
-
-
-
-bool cZombie::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cZombie::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Same as in cSkeleton :D
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cZombie::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cZombie.h"
+
+
+
+
+
+cZombie::cZombie()
+{
+ m_MobType = 54;
+ GetMonsterConfig("Zombie");
+}
+
+
+
+
+
+cZombie::~cZombie()
+{
+}
+
+
+
+
+
+bool cZombie::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cZombie::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+
+ //TODO Same as in cSkeleton :D
+ if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
+ SetMetaData(BURNING); // BURN, BABY, BURN! >:D
+ }
+}
+
+
+
+
+
+void cZombie::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
+
+ // TODO: Rare drops
+
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+