diff options
Diffstat (limited to 'source/packets/cPacket_CreativeInventoryAction.cpp')
-rw-r--r-- | source/packets/cPacket_CreativeInventoryAction.cpp | 55 |
1 files changed, 31 insertions, 24 deletions
diff --git a/source/packets/cPacket_CreativeInventoryAction.cpp b/source/packets/cPacket_CreativeInventoryAction.cpp index 685d488e6..14d544877 100644 --- a/source/packets/cPacket_CreativeInventoryAction.cpp +++ b/source/packets/cPacket_CreativeInventoryAction.cpp @@ -17,45 +17,52 @@ cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_ m_Damage = a_Copy.m_Damage;
}
-bool cPacket_CreativeInventoryAction::Parse(cSocket & a_Socket)
+
+
+
+
+int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
{
- m_Socket = a_Socket;
- if( !ReadShort ( m_Slot ) ) return false;
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
cPacket_ItemData Item;
-
- Item.Parse(m_Socket);
+ int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
+ if (res < 0)
+ {
+ return res;
+ }
+ TotalBytes += res;
m_ItemID = Item.m_ItemID;
m_Quantity = Item.m_ItemCount;
m_Damage = Item.m_ItemUses;
-
- return true;
+ return TotalBytes;
}
-bool cPacket_CreativeInventoryAction::Send(cSocket & a_Socket)
-{
- //LOG("InventoryChange:");
- unsigned int TotalSize = c_Size;
- cPacket_ItemData Item;
- TotalSize += Item.GetSize(m_ItemID);
- char* Message = new char[TotalSize];
- if( m_ItemID <= 0 ) m_ItemID = -1; // Fix, to make sure no invalid values are sent.
- // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
- //LOG("cPacket_CreateInventoryAction: Sending Creative item ID: %i", m_ItemID );
+void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
+{
+ short ItemID = m_ItemID;
+ assert(ItemID >= -1); // Check validity of packets in debug runtime
+ if (ItemID <= 0)
+ {
+ ItemID = -1;
+ // Fix, to make sure no invalid values are sent.
+ // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
+ }
unsigned int i = 0;
- AppendByte ( (char)m_PacketID, Message, i );
- AppendShort ( m_Slot, Message, i );
+ AppendByte (a_Data, m_PacketID);
+ AppendShort (a_Data, m_Slot);
- Item.AppendItem(Message, i, m_ItemID, m_Quantity, m_Damage);
-
- bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
- delete [] Message;
- return RetVal;
+ cPacket_ItemData::AppendItem(a_Data, ItemID, m_Quantity, m_Damage);
}
+
+
+
+
|