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-rw-r--r--src/Bindings/ManualBindings.cpp68
1 files changed, 48 insertions, 20 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 5f8a3507d..38dc2cf83 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -1483,29 +1483,44 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
}
// Call the destination plugin using a plugin callback:
- int NumReturns = 0;
- auto PluginCallback = [&](cPlugin & a_Plugin)
+ class cCallback :
+ public cPluginManager::cPluginCallback
+ {
+ public:
+ int m_NumReturns;
+
+ cCallback(const AString & a_FunctionName, cLuaState & a_SrcLuaState) :
+ m_NumReturns(0),
+ m_FunctionName(a_FunctionName),
+ m_SrcLuaState(a_SrcLuaState)
{
- if (!a_Plugin.IsLoaded())
+ }
+ protected:
+ const AString & m_FunctionName;
+ cLuaState & m_SrcLuaState;
+
+ virtual bool Item(cPlugin * a_Plugin) override
+ {
+ if (!a_Plugin->IsLoaded())
{
return false;
}
- NumReturns = static_cast<cPluginLua &>(a_Plugin).CallFunctionFromForeignState(
- FunctionName, L, 4, lua_gettop(L)
+ m_NumReturns = static_cast<cPluginLua *>(a_Plugin)->CallFunctionFromForeignState(
+ m_FunctionName, m_SrcLuaState, 4, lua_gettop(m_SrcLuaState)
);
return true;
- };
-
- if (!cPluginManager::Get()->DoWithPlugin(PluginName, PluginCallback))
+ }
+ } Callback(FunctionName, L);
+ if (!cPluginManager::Get()->DoWithPlugin(PluginName, Callback))
{
return 0;
}
- if (NumReturns < 0)
+ if (Callback.m_NumReturns < 0)
{
// The call has failed, there are zero return values. Do NOT return negative number (Lua considers that a "yield")
return 0;
}
- return NumReturns;
+ return Callback.m_NumReturns;
}
@@ -3228,29 +3243,42 @@ static int tolua_cRoot_DoWithPlayerByUUID(lua_State * tolua_S)
return 0;
}
+ class cCallback :
+ public cPlayerListCallback
+ {
+ public:
+ cCallback(cLuaState & a_LuaState) :
+ m_LuaState(a_LuaState)
+ {
+ }
+
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ bool ret = false;
+ m_LuaState.Call(m_FnRef, a_Player, cLuaState::Return, ret);
+ return ret;
+ }
+
+ cLuaState & m_LuaState;
+ cLuaState::cRef m_FnRef;
+ } Callback(L);
+
// Get parameters:
cRoot * Self;
cUUID PlayerUUID;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, PlayerUUID, FnRef);
+ L.GetStackValues(1, Self, PlayerUUID, Callback.m_FnRef);
if (PlayerUUID.IsNil())
{
return L.ApiParamError("Expected a non-nil UUID for parameter #1");
}
- if (!FnRef.IsValid())
+ if (!Callback.m_FnRef.IsValid())
{
return L.ApiParamError("Expected a valid callback function for parameter #2");
}
// Call the function:
- bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer & a_Player)
- {
- bool ret = false;
- L.Call(FnRef, &a_Player, cLuaState::Return, ret);
- return ret;
- }
- );
+ bool res = Self->DoWithPlayerByUUID(PlayerUUID, Callback);
// Push the result as the return value:
L.Push(res);