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-rw-r--r--src/BlockEntities/DispenserEntity.cpp79
1 files changed, 41 insertions, 38 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index d97d7198e..c2ce6cf7c 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -10,6 +10,7 @@
#include "../Entities/ProjectileEntity.h"
#include "../Simulator/FluidSimulator.h"
#include "../Items/ItemSpawnEgg.h"
+#include "../Items/ItemDye.h"
@@ -25,24 +26,24 @@ cDispenserEntity::cDispenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
- Vector3i dispRelCoord(GetRelPos());
- auto meta = a_Chunk.GetMeta(dispRelCoord);
- AddDropSpenserDir(dispRelCoord, meta);
- auto dispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(dispRelCoord);
- if (dispChunk == nullptr)
+ Vector3i DispRelCoord(GetRelPos());
+ auto Meta = a_Chunk.GetMeta(DispRelCoord);
+ AddDropSpenserDir(DispRelCoord, Meta);
+ auto DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispRelCoord);
+ if (DispChunk == nullptr)
{
// Would dispense into / interact with a non-loaded chunk, ignore the tick
return;
}
- BLOCKTYPE dispBlock = dispChunk->GetBlock(dispRelCoord);
- auto dispAbsCoord = dispChunk->RelativeToAbsolute(dispRelCoord);
+ BLOCKTYPE DispBlock = DispChunk->GetBlock(DispRelCoord);
+ auto DispAbsCoord = DispChunk->RelativeToAbsolute(DispRelCoord);
// Dispense the item:
const cItem & SlotItem = m_Contents.GetSlot(a_SlotNum);
- if (ItemCategory::IsMinecart(SlotItem.m_ItemType) && IsBlockRail(dispBlock)) // only actually place the minecart if there are rails!
+ if (ItemCategory::IsMinecart(SlotItem.m_ItemType) && IsBlockRail(DispBlock)) // only actually place the minecart if there are rails!
{
- if (m_World->SpawnMinecart(dispAbsCoord.x + 0.5, dispAbsCoord.y + 0.5, dispAbsCoord.z + 0.5, SlotItem.m_ItemType) != cEntity::INVALID_ID)
+ if (m_World->SpawnMinecart(DispAbsCoord.x + 0.5, DispAbsCoord.y + 0.5, DispAbsCoord.z + 0.5, SlotItem.m_ItemType) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -52,15 +53,15 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
case E_ITEM_BUCKET:
{
- LOGD("Dispensing empty bucket in slot %d; dispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(dispBlock).c_str(), dispBlock);
- switch (dispBlock)
+ LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ switch (DispBlock)
{
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_WATER:
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
{
- dispChunk->SetBlock(dispRelCoord, E_BLOCK_AIR, 0);
+ DispChunk->SetBlock(DispRelCoord, E_BLOCK_AIR, 0);
}
break;
}
@@ -69,7 +70,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
{
- dispChunk->SetBlock(dispRelCoord, E_BLOCK_AIR, 0);
+ DispChunk->SetBlock(DispRelCoord, E_BLOCK_AIR, 0);
}
break;
}
@@ -84,10 +85,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_WATER_BUCKET:
{
- LOGD("Dispensing water bucket in slot %d; dispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(dispBlock).c_str(), dispBlock);
- if (EmptyLiquidBucket(dispBlock, a_SlotNum))
+ LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
{
- dispChunk->SetBlock(dispRelCoord, E_BLOCK_WATER, 0);
+ DispChunk->SetBlock(DispRelCoord, E_BLOCK_WATER, 0);
}
else
{
@@ -98,10 +99,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_LAVA_BUCKET:
{
- LOGD("Dispensing lava bucket in slot %d; dispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(dispBlock).c_str(), dispBlock);
- if (EmptyLiquidBucket(dispBlock, a_SlotNum))
+ LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
{
- dispChunk->SetBlock(dispRelCoord, E_BLOCK_LAVA, 0);
+ DispChunk->SetBlock(DispRelCoord, E_BLOCK_LAVA, 0);
}
else
{
@@ -112,10 +113,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_SPAWN_EGG:
{
- double MobX = 0.5 + dispAbsCoord.x;
- double MobZ = 0.5 + dispAbsCoord.z;
+ double MobX = 0.5 + DispAbsCoord.x;
+ double MobZ = 0.5 + DispAbsCoord.z;
auto MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(m_Contents.GetSlot(a_SlotNum).m_ItemDamage);
- if (m_World->SpawnMob(MobX, dispAbsCoord.y, MobZ, MonsterType, false) != cEntity::INVALID_ID)
+ if (m_World->SpawnMob(MobX, DispAbsCoord.y, MobZ, MonsterType, false) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -125,9 +126,9 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_BLOCK_TNT:
{
// Spawn a primed TNT entity, if space allows:
- if (!cBlockInfo::IsSolid(dispBlock))
+ if (!cBlockInfo::IsSolid(DispBlock))
{
- m_World->SpawnPrimedTNT(Vector3d(0.5, 0.5, 0.5) + dispAbsCoord, 80, 0); // 80 ticks fuse, no initial velocity
+ m_World->SpawnPrimedTNT(Vector3d(0.5, 0.5, 0.5) + DispAbsCoord, 80, 0); // 80 ticks fuse, no initial velocity
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
break;
@@ -136,9 +137,9 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FLINT_AND_STEEL:
{
// Spawn fire if the block in front is air.
- if (dispBlock == E_BLOCK_AIR)
+ if (DispBlock == E_BLOCK_AIR)
{
- dispChunk->SetBlock(dispRelCoord, E_BLOCK_FIRE, 0);
+ DispChunk->SetBlock(DispRelCoord, E_BLOCK_FIRE, 0);
bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
@@ -152,7 +153,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIRE_CHARGE:
{
- if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkFireCharge, GetShootVector(meta) * 20) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -161,7 +162,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_ARROW:
{
- if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkArrow, GetShootVector(meta) * 30 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkArrow, GetShootVector(Meta) * 30 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -170,7 +171,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_SNOWBALL:
{
- if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkSnowball, GetShootVector(meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -179,7 +180,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_EGG:
{
- if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkEgg, GetShootVector(meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -188,7 +189,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_BOTTLE_O_ENCHANTING:
{
- if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkExpBottle, GetShootVector(meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkExpBottle, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -197,7 +198,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_POTION:
{
- if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkSplashPotion, GetShootVector(meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkSplashPotion, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -211,7 +212,9 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
DropFromSlot(a_Chunk, a_SlotNum);
break;
}
- if (m_World->GrowRipePlant(dispAbsCoord.x, dispAbsCoord.y, dispAbsCoord.z, true))
+
+ // Simulate a right-click with bonemeal:
+ if (cItemDyeHandler::FertilizePlant(*m_World, DispAbsCoord))
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -225,13 +228,13 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_ACACIA_BOAT:
case E_ITEM_DARK_OAK_BOAT:
{
- Vector3d spawnPos = dispAbsCoord;
- if (IsBlockWater(dispBlock))
+ Vector3d spawnPos = DispAbsCoord;
+ if (IsBlockWater(DispBlock))
{
// Water next to the dispenser, spawn a boat above the water block
spawnPos.y += 1;
}
- else if (IsBlockWater(dispChunk->GetBlock(dispRelCoord.addedY(-1))))
+ else if (IsBlockWater(DispChunk->GetBlock(DispRelCoord.addedY(-1))))
{
// Water one block below the dispenser, spawn a boat at the dispenser's Y level
// No adjustment needed
@@ -243,7 +246,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
break;
}
- spawnPos += GetShootVector(meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
+ spawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
spawnPos += Vector3d(0.5, 0.5, 0.5);
if (m_World->SpawnBoat(spawnPos, cBoat::ItemToMaterial(SlotItem)))
@@ -255,7 +258,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIREWORK_ROCKET:
{
- if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkFirework, GetShootVector(meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkFirework, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}