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Diffstat (limited to 'src/BlockEntities/MobSpawnerEntity.h')
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h new file mode 100644 index 000000000..b12a97d65 --- /dev/null +++ b/src/BlockEntities/MobSpawnerEntity.h @@ -0,0 +1,80 @@ + +#pragma once + +#include "BlockEntity.h" +#include "../Entities/Player.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +// tolua_begin + +class cMobSpawnerEntity : + public cBlockEntity +{ + typedef cBlockEntity super; +public: + + // tolua_end + + cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + + // tolua_begin + + /** Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */ + void UpdateActiveState(void); + + /** Sets the spawn delay to a new random value. */ + void ResetTimer(void); + + /** Spawns the entity. This function automaticly change the spawn delay! */ + void SpawnEntity(void); + + /** Returns the entity type who will be spawn by this mob spawner. */ + cMonster::eType GetEntity(void) const { return m_Entity; } + + /** Sets the entity type who will be spawn by this mob spawner. */ + void SetEntity(cMonster::eType a_EntityType) { m_Entity = a_EntityType; } + + /** Returns the entity name. (Required by the protocol) */ + AString GetEntityName(void) const; + + /** Returns the spawn delay. */ + int GetSpawnDelay(void) const { return m_SpawnDelay; } + + int GetNearbyPlayersNum(void); + int GetNearbyEntityNum(cMonster::eType a_EntityType); + + // tolua_end + + bool LoadFromJson(const Json::Value & a_Value); + virtual void SaveToJson(Json::Value & a_Value) override; + + static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; } + +private: + /** The entity to spawn. */ + cMonster::eType m_Entity; + + int m_SpawnDelay; + + bool m_IsActive; +} ; // tolua_end + + + + |