diff options
Diffstat (limited to 'src/BlockEntities/NoteEntity.cpp')
-rw-r--r-- | src/BlockEntities/NoteEntity.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp new file mode 100644 index 000000000..9a33ead62 --- /dev/null +++ b/src/BlockEntities/NoteEntity.cpp @@ -0,0 +1,154 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NoteEntity.h" +#include "../World.h" +#include "json/json.h" + + + + + +cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Pitch(0) +{ +} + + + + + +void cNoteEntity::UsedBy(cPlayer * a_Player) +{ + IncrementPitch(); + MakeSound(); +} + + + + + +void cNoteEntity::MakeSound(void) +{ + char instrument; + AString sampleName; + + switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ)) + { + case E_BLOCK_PLANKS: + case E_BLOCK_LOG: + case E_BLOCK_NOTE_BLOCK: + { + // TODO: add other wood-based blocks if needed + instrument = E_INST_DOUBLE_BASS; + sampleName = "note.db"; + break; + } + + case E_BLOCK_SAND: + case E_BLOCK_GRAVEL: + case E_BLOCK_SOULSAND: + { + instrument = E_INST_SNARE_DRUM; + sampleName = "note.snare"; + break; + } + + case E_BLOCK_GLASS: + case E_BLOCK_GLASS_PANE: + case E_BLOCK_GLOWSTONE: + { + instrument = E_INST_CLICKS; + sampleName = "note.hat"; + break; + } + + case E_BLOCK_STONE: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_COBBLESTONE: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_NETHERRACK: + case E_BLOCK_BRICK: + case E_BLOCK_NETHER_BRICK: + { + // TODO: add other stone-based blocks if needed + instrument = E_INST_BASS_DRUM; + sampleName = "note.bassattack"; + break; + } + + default: + { + instrument = E_INST_HARP_PIANO; + sampleName = "note.harp"; + break; + } + } + + m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK); + + // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all + float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f); + m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch); +} + + + + + +char cNoteEntity::GetPitch(void) +{ + return m_Pitch; +} + + + + + +void cNoteEntity::SetPitch(char a_Pitch) +{ + m_Pitch = a_Pitch % 25; +} + + + + + +void cNoteEntity::IncrementPitch(void) +{ + SetPitch(m_Pitch + 1); +} + + + + + +bool cNoteEntity::LoadFromJson(const Json::Value & a_Value) +{ + + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Pitch = (char)a_Value.get("p", 0).asInt(); + + return true; +} + + + + + +void cNoteEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["p"] = m_Pitch; +} + + + + |