diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.cpp | 4 | ||||
-rw-r--r-- | src/BlockEntities/NoteEntity.cpp | 6 |
2 files changed, 4 insertions, 6 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 34c7857b0..df825c995 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -75,7 +75,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) if (SlotsCnt == 0) { // Nothing in the dropspenser, play the click sound - m_World->BroadcastSoundEffect("block.dispenser.fail", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.2f); + m_World->BroadcastSoundEffect("block.dispenser.fail", Vector3d(m_PosX, m_PosY, m_PosZ), 1.0f, 1.2f); return; } @@ -97,7 +97,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) case E_META_DROPSPENSER_FACING_ZP: SmokeDir = static_cast<int>(SmokeDirection::NORTH); break; } m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, m_PosX, m_PosY, m_PosZ, SmokeDir); - m_World->BroadcastSoundEffect("block.dispenser.dispense", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.0f); + m_World->BroadcastSoundEffect("block.dispenser.dispense", Vector3d(m_PosX, m_PosY, m_PosZ), 1.0f, 1.0f); } diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp index a3638164d..ca8c2c03d 100644 --- a/src/BlockEntities/NoteEntity.cpp +++ b/src/BlockEntities/NoteEntity.cpp @@ -243,15 +243,13 @@ void cNoteEntity::MakeSound(void) } } - m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, static_cast<Byte>(instrument), static_cast<Byte>(m_Pitch), E_BLOCK_NOTE_BLOCK); + m_World->BroadcastBlockAction({m_PosX, m_PosY, m_PosZ}, static_cast<Byte>(instrument), static_cast<Byte>(m_Pitch), E_BLOCK_NOTE_BLOCK); // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all float calcPitch = static_cast<float>(pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f)); m_World->BroadcastSoundEffect( sampleName, - static_cast<double>(m_PosX), - static_cast<double>(m_PosY), - static_cast<double>(m_PosZ), + Vector3d(m_PosX, m_PosY, m_PosZ), 3.0f, calcPitch ); |