diff options
Diffstat (limited to 'src/Blocks/BlockBed.cpp')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 27 |
1 files changed, 10 insertions, 17 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 57b9855d0..23cb5a042 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -5,7 +5,6 @@ #include "BroadcastInterface.h" -#include "ChunkInterface.h" #include "Entities/../World.h" #include "Entities/Player.h" #include "WorldInterface.h" @@ -64,21 +63,22 @@ class cPlayerBedStateUnsetter : public cPlayerListCallback { public: - cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) : - m_Position(a_Position), m_WorldInterface(a_WorldInterface) + cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) : + m_Position(a_Position), + m_ChunkInterface(a_ChunkInterface) { } virtual bool Item(cPlayer * a_Player) override { + cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false); a_Player->SetIsInBed(false); - m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2); return false; } private: Vector3i m_Position; - cWorldInterface & m_WorldInterface; + cChunkInterface & m_ChunkInterface; }; @@ -97,7 +97,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface if (a_WorldInterface.GetTimeOfDay() > 13000) { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (Meta & 0x4) + if ((Meta & 0x4) == 0x4) { a_Player->SendMessageFailure("This bed is occupied"); } @@ -105,7 +105,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface { Vector3i PillowDirection(0, 0, 0); - if (Meta & 0x8) + if ((Meta & 0x8) == 0x8) { // Is pillow a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); @@ -122,19 +122,12 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface } } - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit - a_Player->SetIsInBed(true); a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true); + a_Player->SetIsInBed(true); a_Player->SendMessageSuccess("Home position set successfully"); - cTimeFastForwardTester Tester; - if (a_WorldInterface.ForEachPlayer(Tester)) - { - cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); - a_WorldInterface.ForEachPlayer(Unsetter); - a_WorldInterface.SetTimeOfDay(0); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block - } + a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface)); } } else |