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Diffstat (limited to 'src/Blocks/BlockHandler.h')
-rw-r--r-- | src/Blocks/BlockHandler.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h new file mode 100644 index 000000000..81d9f240c --- /dev/null +++ b/src/Blocks/BlockHandler.h @@ -0,0 +1,152 @@ + +#pragma once + +#include "../Defines.h" +#include "../Item.h" +#include "../Chunk.h" + + + + + +// fwd: +class cWorld; +class cPlayer; + + + + + +class cBlockHandler +{ +public: + cBlockHandler(BLOCKTYPE a_BlockType); + + /// Called when the block gets ticked either by a random tick or by a queued tick + virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + + /** Called before a block is placed into a world. + The handler should return true to allow placement, false to refuse. + Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. + Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block + */ + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ); + + /// Called by cWorld::SetBlock() after the block has been set + virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). + virtual void OnPlacedByPlayer( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + ); + + /// Called before the player has destroyed a block + virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Called before a block gets destroyed / replaced with air + virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) + virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Notifies all neighbors of the given block about a change + static void NeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Called while the player diggs the block. + virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Called if the user right clicks the block and the block is useable + virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + + /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); + + /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL + virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Returns step sound name of block + virtual const char * GetStepSound(void); + + /// Checks if the block can stay at the specified relative coords in the chunk + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); + + /** Checks if the block can be placed at this point. + Default: CanBeAt(...) + NOTE: This call doesn't actually place the block + */ + // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); + + /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called + virtual bool IsUseable(void); + + /** Indicates whether the client will click through this block. + For example digging a fire will hit the block below the fire so fire is clicked through + */ + virtual bool IsClickedThrough(void); + + /** Checks if the player can build "inside" this block. + For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision + */ + virtual bool DoesIgnoreBuildCollision(void); + + /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true + virtual bool DoesDropOnUnsuitable(void); + + /** Called when one of the neighbors gets set; equivalent to MC block update. + By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), + and wakes up all simulators on the block. + */ + virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk); + + /// Returns the meta for a block after rotating it counter-clockwise from the specified meta. Default: no change + virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; } + + /// Returns the meta for a block after rotating it clockwise from the specified meta. Default: no change + virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; } + + /// Returns the meta for a block after mirroring it around the XY plane. Default: no change + virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; } + + /// Returns the meta for a block after mirroring it around the XZ plane. Default: no change + virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) { return a_Meta; } + + /// Returns the meta for a block after mirroring it around the YZ plane. Default: no change + virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; } + + + /// Get the blockhandler for a specific block id + static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockType); + + /// Deletes all initialised block handlers + static void Deinit(); + +protected: + BLOCKTYPE m_BlockType; + + // Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead. + static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockType); + static cBlockHandler *m_BlockHandler[256]; + static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized +}; + + + + + +// Shortcut to get the blockhandler for a specific block +inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType) +{ + return cBlockHandler::GetBlockHandler(a_BlockType); +} + + + + |