diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 19d6516e8..88746f273 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -67,7 +67,7 @@ float cClientHandle::FASTBREAK_PERCENTAGE; //////////////////////////////////////////////////////////////////////////////// // cClientHandle: -cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) : +cClientHandle::cClientHandle(const AString & a_IPString, unsigned a_ViewDistance) : m_LastSentDimension(dimNotSet), m_ForgeHandshake(this), m_CurrentViewDistance(a_ViewDistance), @@ -473,7 +473,7 @@ bool cClientHandle::StreamNextChunk(void) cCSLock Lock(m_CSChunkLists); // High priority: Load the chunks that are in the view-direction of the player (with a radius of 3) - for (int Range = 0; Range < m_CurrentViewDistance; Range++) + for (unsigned Range = 0; Range < m_CurrentViewDistance; Range++) { Vector3d Vector = Position + LookVector * cChunkDef::Width * Range; @@ -513,8 +513,10 @@ bool cClientHandle::StreamNextChunk(void) } // Low priority: Add all chunks that are in range. (From the center out to the edge) - for (int d = 0; d <= m_CurrentViewDistance; ++d) // cycle through (square) distance, from nearest to furthest + for (unsigned Range = 0; Range <= m_CurrentViewDistance; ++Range) // cycle through (square) distance, from nearest to furthest { + const int d = static_cast<int>(Range); + // For each distance add chunks in a hollow square centered around current position: cChunkCoordsList CurcleChunks; for (int i = -d; i <= d; ++i) @@ -569,8 +571,8 @@ void cClientHandle::UnloadOutOfRangeChunks(void) cCSLock Lock(m_CSChunkLists); for (auto itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();) { - int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); - int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); + const auto DiffX = Diff((*itr).m_ChunkX, ChunkPosX); + const auto DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); if ((DiffX > m_CurrentViewDistance) || (DiffZ > m_CurrentViewDistance)) { ChunksToRemove.push_back(*itr); @@ -584,8 +586,8 @@ void cClientHandle::UnloadOutOfRangeChunks(void) for (auto itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) { - int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); - int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); + const auto DiffX = Diff((*itr).m_ChunkX, ChunkPosX); + const auto DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); if ((DiffX > m_CurrentViewDistance) || (DiffZ > m_CurrentViewDistance)) { itr = m_ChunksToSend.erase(itr); @@ -808,8 +810,8 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment) // The experience to add to get the same fill percent. const auto DeltaForPercent = CurrentFillPercent * (m_Player->XpForLevel(TargetLevel + 1) - m_Player->XpForLevel(TargetLevel)); - // Apply the experience delta: - m_Player->DeltaExperience(FloorC(DeltaForLevel + DeltaForPercent)); + // Apply the experience delta, rounded for greater accuracy: + m_Player->DeltaExperience(static_cast<int>(std::lround(DeltaForLevel + DeltaForPercent))); // Now reduce the lapis in our stack and send it back: LapisStack.AddCount(static_cast<char>(-LapisRequired)); @@ -1002,7 +1004,7 @@ void cClientHandle::UnregisterPluginChannels(const AStringVector & a_ChannelList -void cClientHandle::HandleBeaconSelection(int a_PrimaryEffect, int a_SecondaryEffect) +void cClientHandle::HandleBeaconSelection(unsigned a_PrimaryEffect, unsigned a_SecondaryEffect) { cWindow * Window = m_Player->GetWindow(); if ((Window == nullptr) || (Window->GetWindowType() != cWindow::wtBeacon)) @@ -1017,12 +1019,12 @@ void cClientHandle::HandleBeaconSelection(int a_PrimaryEffect, int a_SecondaryEf } cEntityEffect::eType PrimaryEffect = cEntityEffect::effNoEffect; - if ((a_PrimaryEffect >= 0) && (a_PrimaryEffect <= static_cast<int>(cEntityEffect::effSaturation))) + if (a_PrimaryEffect <= static_cast<int>(cEntityEffect::effSaturation)) { PrimaryEffect = static_cast<cEntityEffect::eType>(a_PrimaryEffect); } cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect; - if ((a_SecondaryEffect >= 0) && (a_SecondaryEffect <= static_cast<int>(cEntityEffect::effSaturation))) + if (a_SecondaryEffect <= static_cast<int>(cEntityEffect::effSaturation)) { SecondaryEffect = static_cast<cEntityEffect::eType>(a_SecondaryEffect); } @@ -3261,7 +3263,7 @@ const AString & cClientHandle::GetUsername(void) const -void cClientHandle::SetUsername( const AString & a_Username) +void cClientHandle::SetUsername(const AString & a_Username) { m_Username = a_Username; } @@ -3270,15 +3272,15 @@ void cClientHandle::SetUsername( const AString & a_Username) -void cClientHandle::SetViewDistance(int a_ViewDistance) +void cClientHandle::SetViewDistance(unsigned a_ViewDistance) { m_RequestedViewDistance = a_ViewDistance; LOGD("%s is requesting ViewDistance of %d!", GetUsername().c_str(), m_RequestedViewDistance); - // Set the current view distance based on the requested VD and world max VD: cWorld * world = m_Player->GetWorld(); if (world != nullptr) { + // Set the current view distance based on the requested VD and world max VD: m_CurrentViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, world->GetMaxViewDistance()); } } |