diff options
Diffstat (limited to 'src/EffectID.h')
-rw-r--r-- | src/EffectID.h | 65 |
1 files changed, 41 insertions, 24 deletions
diff --git a/src/EffectID.h b/src/EffectID.h index 2050a9d49..471266ac1 100644 --- a/src/EffectID.h +++ b/src/EffectID.h @@ -2,29 +2,44 @@ enum class EffectID : Int32 { - SFX_RANDOM_CLICK_1 = 1000, - SFX_RANDOM_CLICK_2 = 1001, - SFX_RANDOM_BOW = 1002, - SFX_RANDOM_DOOR_OPEN_CLOSE = 1003, - SFX_RANDOM_FIZZ = 1004, - SFX_PLAY_MUSIC_DISC = 1005, - // NOT ASSIGNED = 1006 - SFX_MOB_GHAST_CHARGE = 1007, - SFX_MOB_GHAST_FIREBALL = 1008, - SFX_MOB_GHAST_FIREBALL_LOW = 1009, - SFX_MOB_ZOMBIE_WOOD = 1010, - SFX_MOB_ZOMBIE_METAL = 1011, - SFX_MOB_ZOMBIE_WOOD_BREAK = 1012, - SFX_MOB_WITHER_SPAWN = 1013, - SFX_MOB_WITHER_SHOOT = 1014, - SFX_MOB_BAT_TAKEOFF = 1015, - SFX_MOB_ZOMBIE_INFECT = 1016, - SFX_MOB_ZOMBIE_UNFECT = 1017, - SFX_MOB_ENDERDRAGON_END = 1018, - // NOT ASSIGNED = 1019 - SFX_RANDOM_ANVIL_BREAK = 1020, - SFX_RANDOM_ANVIL_USE = 1021, - SFX_RANDOM_ANVIL_LAND = 1022, + SFX_RANDOM_DISPENSER_DISPENSE = 1000, + SFX_RANDOM_DISPENSER_DISPENSE_FAIL = 1001, + SFX_RANDOM_DISPENSER_SHOOT = 1002, + SFX_RANDOM_ENDER_EYE_LAUNCH = 1003, + SFX_RANDOM_FIREWORK_SHOT = 1004, + SFX_RANDOM_IRON_DOOR_OPEN = 1005, + SFX_RANDOM_WOODEN_DOOR_OPEN = 1006, + SFX_RANDOM_WOODEN_TRAPDOOR_OPEN = 1007, + SFX_RANDOM_FENCE_GATE_OPEN = 1008, + SFX_RANDOM_FIRE_EXTINGUISH = 1009, + SFX_RANDOM_PLAY_MUSIC_DISC = 1010, + SFX_RANDOM_IRON_DOOR_CLOSE = 1011, + SFX_RANDOM_WOODEN_DOOR_CLOSE = 1012, + SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE = 1013, + SFX_RANDOM_FENCE_GATE_CLOSE = 1014, + SFX_MOB_GHAST_WARN = 1015, + SFX_MOB_GHAST_SHOOT = 1016, + SFX_MOB_ENDERDRAGON_SHOOT = 1017, + SFX_MOB_BLAZE_SHOOT = 1018, + SFX_MOB_ZOMBIE_WOOD = 1019, + SFX_MOB_ZOMBIE_METAL = 1020, + SFX_MOB_ZOMBIE_WOOD_BREAK = 1021, + SFX_MOB_WITHER_BREAK_BLOCK = 1022, + SFX_MOB_WITHER_SPAWN = 1023, + SFX_MOB_WITHER_SHOOT = 1024, + SFX_MOB_BAT_TAKEOFF = 1025, + SFX_MOB_ZOMBIE_INFECT = 1026, + SFX_MOB_ZOMBIE_UNFECT = 1027, + SFX_MOB_ENDERDRAGON_DEATH = 1028, + SFX_RANDOM_ANVIL_BREAK = 1029, + SFX_RANDOM_ANVIL_USE = 1030, + SFX_RANDOM_ANVIL_LAND = 1031, + SFX_RANDOM_PORTAL_TRAVEL = 1032, + SFX_RANDOM_CHORUS_FLOWER_GROW = 1033, + SFX_RANDOM_CHORUS_FLOWER_DEATH = 1034, + SFX_RANDOM_BREWING_STAND_BREW = 1035, + SFX_RANDOM_IRON_TRAPDOOR_OPEN = 1036, + SFX_RANDOM_IRON_TRAPDOOR_CLOSE = 1037, PARTICLE_SMOKE = 2000, PARTICLE_BLOCK_BREAK = 2001, @@ -32,7 +47,9 @@ enum class EffectID : Int32 PARTICLE_EYE_OF_ENDER = 2003, PARTICLE_MOBSPAWN = 2004, PARTICLE_HAPPY_VILLAGER = 2005, - PARTICLE_FALL_PARTICLES = 2006, + PARTICLE_DRAGON_BREATH = 2006, + PARTICLE_END_GATEWAY_SPAWN = 3000, + PARTICLE_ENDERDRAGON_GROWL = 3001, }; enum class SmokeDirection : Int32 |