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-rw-r--r--src/EffectID.h65
1 files changed, 41 insertions, 24 deletions
diff --git a/src/EffectID.h b/src/EffectID.h
index 2050a9d49..471266ac1 100644
--- a/src/EffectID.h
+++ b/src/EffectID.h
@@ -2,29 +2,44 @@
enum class EffectID : Int32
{
- SFX_RANDOM_CLICK_1 = 1000,
- SFX_RANDOM_CLICK_2 = 1001,
- SFX_RANDOM_BOW = 1002,
- SFX_RANDOM_DOOR_OPEN_CLOSE = 1003,
- SFX_RANDOM_FIZZ = 1004,
- SFX_PLAY_MUSIC_DISC = 1005,
- // NOT ASSIGNED = 1006
- SFX_MOB_GHAST_CHARGE = 1007,
- SFX_MOB_GHAST_FIREBALL = 1008,
- SFX_MOB_GHAST_FIREBALL_LOW = 1009,
- SFX_MOB_ZOMBIE_WOOD = 1010,
- SFX_MOB_ZOMBIE_METAL = 1011,
- SFX_MOB_ZOMBIE_WOOD_BREAK = 1012,
- SFX_MOB_WITHER_SPAWN = 1013,
- SFX_MOB_WITHER_SHOOT = 1014,
- SFX_MOB_BAT_TAKEOFF = 1015,
- SFX_MOB_ZOMBIE_INFECT = 1016,
- SFX_MOB_ZOMBIE_UNFECT = 1017,
- SFX_MOB_ENDERDRAGON_END = 1018,
- // NOT ASSIGNED = 1019
- SFX_RANDOM_ANVIL_BREAK = 1020,
- SFX_RANDOM_ANVIL_USE = 1021,
- SFX_RANDOM_ANVIL_LAND = 1022,
+ SFX_RANDOM_DISPENSER_DISPENSE = 1000,
+ SFX_RANDOM_DISPENSER_DISPENSE_FAIL = 1001,
+ SFX_RANDOM_DISPENSER_SHOOT = 1002,
+ SFX_RANDOM_ENDER_EYE_LAUNCH = 1003,
+ SFX_RANDOM_FIREWORK_SHOT = 1004,
+ SFX_RANDOM_IRON_DOOR_OPEN = 1005,
+ SFX_RANDOM_WOODEN_DOOR_OPEN = 1006,
+ SFX_RANDOM_WOODEN_TRAPDOOR_OPEN = 1007,
+ SFX_RANDOM_FENCE_GATE_OPEN = 1008,
+ SFX_RANDOM_FIRE_EXTINGUISH = 1009,
+ SFX_RANDOM_PLAY_MUSIC_DISC = 1010,
+ SFX_RANDOM_IRON_DOOR_CLOSE = 1011,
+ SFX_RANDOM_WOODEN_DOOR_CLOSE = 1012,
+ SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE = 1013,
+ SFX_RANDOM_FENCE_GATE_CLOSE = 1014,
+ SFX_MOB_GHAST_WARN = 1015,
+ SFX_MOB_GHAST_SHOOT = 1016,
+ SFX_MOB_ENDERDRAGON_SHOOT = 1017,
+ SFX_MOB_BLAZE_SHOOT = 1018,
+ SFX_MOB_ZOMBIE_WOOD = 1019,
+ SFX_MOB_ZOMBIE_METAL = 1020,
+ SFX_MOB_ZOMBIE_WOOD_BREAK = 1021,
+ SFX_MOB_WITHER_BREAK_BLOCK = 1022,
+ SFX_MOB_WITHER_SPAWN = 1023,
+ SFX_MOB_WITHER_SHOOT = 1024,
+ SFX_MOB_BAT_TAKEOFF = 1025,
+ SFX_MOB_ZOMBIE_INFECT = 1026,
+ SFX_MOB_ZOMBIE_UNFECT = 1027,
+ SFX_MOB_ENDERDRAGON_DEATH = 1028,
+ SFX_RANDOM_ANVIL_BREAK = 1029,
+ SFX_RANDOM_ANVIL_USE = 1030,
+ SFX_RANDOM_ANVIL_LAND = 1031,
+ SFX_RANDOM_PORTAL_TRAVEL = 1032,
+ SFX_RANDOM_CHORUS_FLOWER_GROW = 1033,
+ SFX_RANDOM_CHORUS_FLOWER_DEATH = 1034,
+ SFX_RANDOM_BREWING_STAND_BREW = 1035,
+ SFX_RANDOM_IRON_TRAPDOOR_OPEN = 1036,
+ SFX_RANDOM_IRON_TRAPDOOR_CLOSE = 1037,
PARTICLE_SMOKE = 2000,
PARTICLE_BLOCK_BREAK = 2001,
@@ -32,7 +47,9 @@ enum class EffectID : Int32
PARTICLE_EYE_OF_ENDER = 2003,
PARTICLE_MOBSPAWN = 2004,
PARTICLE_HAPPY_VILLAGER = 2005,
- PARTICLE_FALL_PARTICLES = 2006,
+ PARTICLE_DRAGON_BREATH = 2006,
+ PARTICLE_END_GATEWAY_SPAWN = 3000,
+ PARTICLE_ENDERDRAGON_GROWL = 3001,
};
enum class SmokeDirection : Int32