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-rw-r--r--src/Entities/Minecart.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index f7d0d5dda..898776e71 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -38,7 +38,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
+ virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Destroyed() override;
@@ -56,7 +56,7 @@ protected:
/** Handles physics on normal rails
For each tick, slow down on flat rails, speed up or slow down on ascending/descending rails (depending on direction), and turn on curved rails
*/
- void HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
+ void HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt);
/** Handles powered rail physics
Each tick, speed up or slow down cart, depending on metadata of rail (powered or not)
@@ -66,10 +66,10 @@ protected:
/** Handles detector rail activation
Activates detector rails when a minecart is on them. Calls HandleRailPhysics() for physics simulations
*/
- void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
+ void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt);
/** Handles activator rails - placeholder for future implementation */
- void HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
+ void HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt);
/** Snaps a mincecart to a rail's axis, resetting its speed
For curved rails, it changes the cart's direction as well as snapping it to axis */
@@ -171,7 +171,7 @@ public:
// cEntity overrides:
virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
// Set functions.
void SetIsFueled(bool a_IsFueled, int a_FueledTimeLeft = -1) {m_IsFueled = a_IsFueled; m_FueledTimeLeft = a_FueledTimeLeft;}