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-rw-r--r--src/Entities/Pickup.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index e4576a8f2..c2bcf3960 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -117,7 +117,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
BroadcastMovementUpdate(); // Notify clients of position
m_Timer += a_Dt;
-
+
if (!m_bCollected)
{
int BlockY = POSY_TOINT;
@@ -128,10 +128,10 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// Position might have changed due to physics. So we have to make sure we have the correct chunk.
GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ)
-
+
int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
-
+
// If the pickup is on the bottommost block position, make it think the void is made of air: (#131)
BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ);
@@ -199,7 +199,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest)
// LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str());
return false; // It's already collected!
}
-
+
// Two seconds if player created the pickup (vomiting), half a second if anything else
if (m_Timer < (m_bIsPlayerCreated ? std::chrono::seconds(2) : std::chrono::milliseconds(500)))
{