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-rw-r--r--src/Entities/Player.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 07460fe98..376f431eb 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2322,15 +2322,15 @@ void cPlayer::LoadRank(void)
-void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Range)
+void cPlayer::SendBlocksAround(Vector3i a_BlockPos, int a_Range)
{
// Collect the coords of all the blocks to send:
sSetBlockVector blks;
- for (int y = a_BlockY - a_Range + 1; y < a_BlockY + a_Range; y++)
+ for (int y = a_BlockPos.y - a_Range + 1; y < a_BlockPos.y + a_Range; y++)
{
- for (int z = a_BlockZ - a_Range + 1; z < a_BlockZ + a_Range; z++)
+ for (int z = a_BlockPos.z - a_Range + 1; z < a_BlockPos.z + a_Range; z++)
{
- for (int x = a_BlockX - a_Range + 1; x < a_BlockX + a_Range; x++)
+ for (int x = a_BlockPos.x - a_Range + 1; x < a_BlockPos.x + a_Range; x++)
{
blks.emplace_back(x, y, z, E_BLOCK_AIR, static_cast<NIBBLETYPE>(0)); // Use fake blocktype, it will get set later on.
}