diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index fa0654ca5..a8ba83b5d 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -50,7 +50,7 @@ protected: double m_SlowdownCoeff; // cCallbacks overrides: - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override + virtual bool OnNextBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override { /* // DEBUG: @@ -65,7 +65,7 @@ protected: if (cBlockInfo::IsSolid(a_BlockType)) { // The projectile hit a solid block, calculate the exact hit coords: - cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit + cBoundingBox bb(a_BlockPos, a_BlockPos + Vector3i(1, 1, 1)); // Bounding box of the block hit const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs @@ -75,7 +75,7 @@ protected: { Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block - if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, Intersection)) + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, Face, Intersection)) { return false; } @@ -455,6 +455,3 @@ void cProjectileEntity::CollectedBy(cPlayer & a_Dest) UNUSED(a_Dest); } - - - |