diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Entity.h | 4 | ||||
-rw-r--r-- | src/Entities/ExpOrb.cpp | 26 | ||||
-rw-r--r-- | src/Entities/ExpOrb.h | 23 | ||||
-rw-r--r-- | src/Entities/HangingEntity.cpp | 53 | ||||
-rw-r--r-- | src/Entities/HangingEntity.h | 49 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 39 | ||||
-rw-r--r-- | src/Entities/ItemFrame.h | 22 | ||||
-rw-r--r-- | src/Entities/Pickup.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Pickup.h | 23 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 1 | ||||
-rw-r--r-- | src/Entities/Player.h | 17 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 26 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 1 |
14 files changed, 213 insertions, 75 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 3eac0e2e8..97c8e2164 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -4,7 +4,7 @@ #include "../World.h" #include "../Server.h" #include "../Root.h" -#include "../Matrix4f.h" +#include "../Matrix4.h" #include "../ClientHandle.h" #include "../Chunk.h" #include "../Simulator/FluidSimulator.h" diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index ee3f25cd8..df80093e5 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -2,9 +2,7 @@ #pragma once #include "../Item.h" -#include "../Vector3d.h" -#include "../Vector3f.h" -#include "../Vector3i.h" +#include "../Vector3.h" diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index 3398f1c7b..3623c869a 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -5,20 +5,26 @@ #include "../ClientHandle.h" -cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) : - cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98), - m_Reward(a_Reward) +cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) + : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) + , m_Reward(a_Reward) + , m_Timer(0.f) { + SetMaxHealth(5); + SetHealth(5); } -cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) : - cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), - m_Reward(a_Reward) +cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) + : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) + , m_Reward(a_Reward) + , m_Timer(0.f) { + SetMaxHealth(5); + SetHealth(5); } @@ -52,7 +58,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward); - m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.orb", (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } @@ -64,4 +70,10 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); + + m_Timer += a_Dt; + if (m_Timer >= 1000 * 60 * 5) // 5 minutes + { + Destroy(true); + } } diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index 47d86922c..c1150bd03 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -7,14 +7,17 @@ +// tolua_begin class cExpOrb : public cEntity { typedef cExpOrb super; public: + // tolua_end + CLASS_PROTODEF(cExpOrb); - + cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward); cExpOrb(const Vector3d & a_Pos, int a_Reward); @@ -22,9 +25,21 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; - // cExpOrb functions - int GetReward(void) const { return m_Reward; } + /** Returns the number of ticks that this entity has existed */ + int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + + /** Set the number of ticks that this entity has existed */ + void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + + /** Get the exp amount */ + int GetReward(void) const { return m_Reward; } // tolua_export + + /** Set the exp amount */ + void SetReward(int a_Reward) { m_Reward = a_Reward; } // tolua_export protected: int m_Reward; -} ;
\ No newline at end of file + + /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ + float m_Timer; +} ; // tolua_export
\ No newline at end of file diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp new file mode 100644 index 000000000..41ac86268 --- /dev/null +++ b/src/Entities/HangingEntity.cpp @@ -0,0 +1,53 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "HangingEntity.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) + : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) + , m_BlockFace(a_BlockFace) +{ + SetMaxHealth(1); + SetHealth(1); +} + + + + + +void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) +{ + int Dir = 0; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (m_BlockFace) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; + } + + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + { + SetYaw((Dir * 90) - 180); + } + else + { + SetYaw(Dir * 90); + } + + a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); + a_ClientHandle.SendEntityMetadata(*this); +} + + + + diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h new file mode 100644 index 000000000..6498e4b5b --- /dev/null +++ b/src/Entities/HangingEntity.h @@ -0,0 +1,49 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cHangingEntity : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + + CLASS_PROTODEF(cHangingEntity); + + cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); + + /** Returns the orientation from the hanging entity */ + eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export + + /** Set the orientation from the hanging entity */ + void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export + + /** Returns the X coord. */ + int GetTileX() const { return POSX_TOINT; } // tolua_export + + /** Returns the Y coord. */ + int GetTileY() const { return POSY_TOINT; } // tolua_export + + /** Returns the Z coord. */ + int GetTileZ() const { return POSZ_TOINT; } // tolua_export + +private: + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + + eBlockFace m_BlockFace; + +}; // tolua_export + + + + diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 8cfa5e18d..9dd909880 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -10,43 +10,10 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8), - m_BlockFace(a_BlockFace), - m_Item(E_BLOCK_AIR), - m_Rotation(0) + : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) + , m_Item(E_BLOCK_AIR) + , m_Rotation(0) { - SetMaxHealth(1); - SetHealth(1); -} - - - - - -void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) -{ - int Dir = 0; - - // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces - switch (m_BlockFace) - { - case BLOCK_FACE_ZP: break; // Initialised to zero - case BLOCK_FACE_ZM: Dir = 2; break; - case BLOCK_FACE_XM: Dir = 1; break; - case BLOCK_FACE_XP: Dir = 3; break; - default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; - } - - if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 - { - SetYaw((Dir * 90) - 180); - } - else - { - SetYaw(Dir * 90); - } - - a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); } diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h index 43915e3f9..6577e7d94 100644 --- a/src/Entities/ItemFrame.h +++ b/src/Entities/ItemFrame.h @@ -1,7 +1,7 @@ #pragma once -#include "Entity.h" +#include "HangingEntity.h" @@ -9,10 +9,10 @@ // tolua_begin class cItemFrame : - public cEntity + public cHangingEntity { // tolua_end - typedef cEntity super; + typedef cHangingEntity super; public: @@ -20,18 +20,24 @@ public: cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); - const cItem & GetItem(void) { return m_Item; } - Byte GetRotation(void) const { return m_Rotation; } + /** Returns the item in the frame */ + const cItem & GetItem(void) { return m_Item; } // tolua_export + + /** Set the item in the frame */ + void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export + + /** Returns the rotation from the item in the frame */ + Byte GetRotation(void) const { return m_Rotation; } // tolua_export + + /** Set the rotation from the item in the frame */ + void SetRotation(Byte a_Rotation) { m_Rotation = a_Rotation; } // tolua_export private: - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; virtual void KilledBy(cEntity * a_Killer) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; - eBlockFace m_BlockFace; cItem m_Item; Byte m_Rotation; diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index c5503c16a..7fc89b62b 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -82,7 +82,7 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It void cPickup::SpawnOn(cClientHandle & a_Client) { - a_Client.SendPickupSpawn(*this); + a_Client.SendPickupSpawn(*this); } diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index c273567d1..74b917bce 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -26,31 +26,34 @@ public: CLASS_PROTODEF(cPickup); cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); - + cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - + bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - /// Returns the number of ticks that this entity has existed - int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export - - /// Returns true if the pickup has already been collected + + /** Returns the number of ticks that this entity has existed */ + int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + + /** Set the number of ticks that this entity has existed */ + void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + + /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export - /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time + /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export - + private: Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) Vector3d m_WaterSpeed; - /// The number of ticks that the entity has existed / timer between collect and destroy; in msec + /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ float m_Timer; cItem m_Item; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ccdd151f3..440d30595 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -14,6 +14,7 @@ #include "../OSSupport/Timer.h" #include "../Chunk.h" #include "../Items/ItemHandler.h" +#include "../Vector3.h" #include "inifile/iniFile.h" #include "json/json.h" diff --git a/src/Entities/Player.h b/src/Entities/Player.h index f9404dfaf..c25053c21 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -270,6 +270,9 @@ public: /// Returns true if the player is currently flying. bool IsFlying(void) const { return m_IsFlying; } + /** Returns if a player is sleeping in a bed */ + bool IsInBed(void) const { return m_bIsInBed; } + /// returns true if the player has thrown out a floater. bool IsFishing(void) const { return m_IsFishing; } @@ -278,6 +281,9 @@ public: int GetFloaterID(void) const { return m_FloaterID; } // tolua_end + + /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */ + void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; } /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet void StartEating(void); @@ -371,8 +377,8 @@ protected: GroupList m_ResolvedGroups; GroupList m_Groups; - std::string m_PlayerName; - std::string m_LoadedWorldName; + AString m_PlayerName; + AString m_LoadedWorldName; /// Xp Level stuff enum @@ -456,7 +462,7 @@ protected: int m_FloaterID; - cTeam* m_Team; + cTeam * m_Team; @@ -479,6 +485,11 @@ protected: /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) void ApplyFoodExhaustionFromMovement(); + + /** Flag representing whether the player is currently in a bed + Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ + bool m_bIsInBed; + } ; // tolua_export diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 12d2025ec..f4ab825f2 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -663,8 +663,6 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { - // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs - Destroy(); } @@ -672,6 +670,30 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac +void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + int TotalDamage = 0; + if (a_EntityHit.IsMob()) + { + cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType(); + if (MobType == cMonster::mtBlaze) + { + TotalDamage = 3; + } + else if (MobType == cMonster::mtEnderDragon) + { + TotalDamage = 1; + } + } + a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); + + Destroy(true); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cBottleOEnchantingEntity : diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index fac592d16..efb7ae783 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -259,6 +259,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // tolua_begin |