diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/EnderCrystal.cpp | 56 | ||||
-rw-r--r-- | src/Entities/EnderCrystal.h | 33 | ||||
-rw-r--r-- | src/Entities/Entity.h | 24 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 1 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 12 |
5 files changed, 114 insertions, 12 deletions
diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp new file mode 100644 index 000000000..a640b236c --- /dev/null +++ b/src/Entities/EnderCrystal.cpp @@ -0,0 +1,56 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "EnderCrystal.h" +#include "ClientHandle.h" +#include "Player.h" +#include "../Chunk.h" + + + + + +cEnderCrystal::cEnderCrystal(double a_X, double a_Y, double a_Z) + : cEntity(etEnderCrystal, a_X, a_Y, a_Z, 1.0, 1.0) +{ + SetMaxHealth(5); +} + + + + + +void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle) +{ + a_ClientHandle.SendSpawnObject(*this, 51, 0, (Byte)GetYaw(), (Byte)GetPitch()); +} + + + + + +void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk) +{ + UNUSED(a_Dt); + + a_Chunk.SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_FIRE, 0); + + // No further processing (physics e.t.c.) is needed +} + + + + + +void cEnderCrystal::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + + m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this); + + Destroy(); +} + + + + diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h new file mode 100644 index 000000000..5b86df987 --- /dev/null +++ b/src/Entities/EnderCrystal.h @@ -0,0 +1,33 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cEnderCrystal : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + CLASS_PROTODEF(cEnderCrystal); + + cEnderCrystal(double a_X, double a_Y, double a_Z); + +private: + + // cEntity overrides: + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void KilledBy(cEntity * a_Killer) override; + +}; // tolua_export + + + + diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index df80093e5..e41f74b09 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -69,6 +69,7 @@ public: enum eEntityType { etEntity, // For all other types + etEnderCrystal, etPlayer, etPickup, etMonster, @@ -130,18 +131,19 @@ public: eEntityType GetEntityType(void) const { return m_EntityType; } - bool IsPlayer (void) const { return (m_EntityType == etPlayer); } - bool IsPickup (void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMonster); } + bool IsEnderCrystal(void) const { return (m_EntityType == etEnderCrystal); } + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMonster); } bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } - bool IsMinecart (void) const { return (m_EntityType == etMinecart); } - bool IsBoat (void) const { return (m_EntityType == etBoat); } - bool IsTNT (void) const { return (m_EntityType == etTNT); } - bool IsProjectile (void) const { return (m_EntityType == etProjectile); } - bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } - bool IsFloater (void) const { return (m_EntityType == etFloater); } - bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } - bool IsPainting (void) const { return (m_EntityType == etPainting); } + bool IsMinecart (void) const { return (m_EntityType == etMinecart); } + bool IsBoat (void) const { return (m_EntityType == etBoat); } + bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsProjectile (void) const { return (m_EntityType == etProjectile); } + bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } + bool IsFloater (void) const { return (m_EntityType == etFloater); } + bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } + bool IsPainting (void) const { return (m_EntityType == etPainting); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 863aaa799..646aad50f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1489,6 +1489,7 @@ bool cPlayer::MoveToWorld(const char * a_WorldName) // Add player to all the necessary parts of the new world SetWorld(World); + m_ClientHandle->StreamChunks(); World->AddEntity(this); World->AddPlayer(this); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index f4ab825f2..a9735a53c 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -4,6 +4,7 @@ // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types #include "Globals.h" +#include "../Bindings/PluginManager.h" #include "ProjectileEntity.h" #include "../ClientHandle.h" #include "Player.h" @@ -66,6 +67,11 @@ protected: eBlockFace Face; if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile)) + { + return false; + } + Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; m_Projectile->OnHitSolidBlock(Intersection, Face); return true; @@ -147,7 +153,11 @@ public: } // TODO: Some entities don't interact with the projectiles (pickups, falling blocks) - // TODO: Allow plugins to interfere about which entities can be hit + if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity)) + { + // A plugin disagreed. + return false; + } if (LineCoeff < m_MinCoeff) { |