diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/EntityEffects.h | 6 | ||||
-rw-r--r-- | src/Entities/Pawn.cpp | 16 | ||||
-rw-r--r-- | src/Entities/Pawn.h | 11 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 2 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 8 |
5 files changed, 30 insertions, 13 deletions
diff --git a/src/Entities/EntityEffects.h b/src/Entities/EntityEffects.h index c0e8abd28..2a4d0f723 100644 --- a/src/Entities/EntityEffects.h +++ b/src/Entities/EntityEffects.h @@ -45,7 +45,7 @@ public: /** Returns how strong the effect will be applied */ short GetIntensity() { return m_Intensity; } - /** Returns the pawn that used this entity effect */ + /** Returns the pawn that produced this entity effect */ cPawn *GetUser() { return m_User; } /** Returns the distance modifier for affecting potency */ @@ -62,7 +62,7 @@ public: /** Creates an entity effect of the specified type @param a_Duration How long this effect will last, in ticks @param a_Intensity How strong the effect will be applied - @param a_User The pawn that used this entity effect + @param a_User The pawn that produced this entity effect @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_User, double a_DistanceModifier = 1); @@ -73,7 +73,7 @@ private: /** How strong the effect will be applied */ short m_Intensity; - /** The pawn that used this entity effect */ + /** The pawn that produced this entity effect (threw the potion, etc) */ cPawn *m_User; /** The distance modifier for affecting potency */ diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index ec829f6f8..2986799b7 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -61,15 +61,25 @@ void cPawn::KilledBy(cEntity * a_Killer) -void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier) +void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_User, double a_DistanceModifier) +{ + AddEntityEffect(a_EffectType, cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, a_User, a_DistanceModifier)); +} + + + + + +void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) { if (a_EffectType == cEntityEffect::effNoEffect) { return; } - m_EntityEffects[a_EffectType] = cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, this, a_DistanceModifier); - m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, (short)(a_EffectDurationTicks * a_DistanceModifier)); + a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier()); + m_EntityEffects[a_EffectType] = a_Effect; + m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration()); } diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index 399e02e64..3b83ec52f 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -26,10 +26,19 @@ public: // tolua_begin /** Applies an entity effect + @param a_EffectType The entity effect to apply + @param a_EffectDurationTicks The duration of the effect + @param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc) + @param a_User The pawn that produced the effect (e.g. threw the potion) + @param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions) + */ + void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_User, double a_DistanceModifier = 1); + + /** Applies an entity effect @param a_EffectType The entity effect to apply @param a_Effect The parameters of the effect */ - void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1); + void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect); /** Removes a currently applied entity effect @param a_EffectType The entity effect to remove diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index f2ec81957..b7a315a40 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -570,7 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) void cPlayer::FoodPoison(int a_NumTicks) { - AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0); + AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, NULL); } diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index 4035b4794..714e4021d 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -68,7 +68,7 @@ cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity) { double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length(); - if (SplashDistance < 20) + if (SplashDistance < 20 && a_Entity->IsPawn()) { // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash. // TODO: better equation @@ -78,10 +78,8 @@ bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity) Reduction = 0; } - if (a_Entity->IsPawn()) - { - ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.m_Ticks, m_EntityEffect.GetIntensity(), Reduction); - } + m_EntityEffect.SetDistanceModifier(Reduction); + ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect); } return false; } |