diff options
Diffstat (limited to 'src/Generating/CompoGen.cpp')
-rw-r--r-- | src/Generating/CompoGen.cpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 23cc64d78..cb9c04fd7 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -290,17 +290,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc: BLOCKTYPE Block = E_BLOCK_AIR; if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air. { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX + x)) / 8; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ + z)) / 8; - NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) (y + Segment) / 2, NoiseY); - if (CompBlock < -0.5) - { - Block = E_BLOCK_SOULSAND; - } - else - { - Block = E_BLOCK_NETHERRACK; - } + Block = E_BLOCK_NETHERRACK; } a_ChunkDesc.SetBlockType(x, y + Segment, z, Block); } @@ -324,7 +314,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc: CeilingDisguise = -CeilingDisguise; } - int CeilingDisguiseHeight = Height - 2 - (int)CeilingDisguise * 3; + int CeilingDisguiseHeight = Height - 2 - FloorC(CeilingDisguise * 3); for (int y = Height - 1; y > CeilingDisguiseHeight; y--) { |