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-rw-r--r--src/Generating/CompoGen.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 23cc64d78..cb9c04fd7 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -290,17 +290,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
BLOCKTYPE Block = E_BLOCK_AIR;
if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air.
{
- NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX + x)) / 8;
- NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ + z)) / 8;
- NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) (y + Segment) / 2, NoiseY);
- if (CompBlock < -0.5)
- {
- Block = E_BLOCK_SOULSAND;
- }
- else
- {
- Block = E_BLOCK_NETHERRACK;
- }
+ Block = E_BLOCK_NETHERRACK;
}
a_ChunkDesc.SetBlockType(x, y + Segment, z, Block);
}
@@ -324,7 +314,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
CeilingDisguise = -CeilingDisguise;
}
- int CeilingDisguiseHeight = Height - 2 - (int)CeilingDisguise * 3;
+ int CeilingDisguiseHeight = Height - 2 - FloorC(CeilingDisguise * 3);
for (int y = Height - 1; y > CeilingDisguiseHeight; y--)
{