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-rw-r--r--src/Generating/FinishGen.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index d8d67671d..f568d18bb 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -141,14 +141,14 @@ class cFinishGenSprinkleFoliage :
{
public:
cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
-
+
protected:
cNoise m_Noise;
int m_Seed;
-
+
/// Tries to place sugarcane at the coords specified, returns true if successful
bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ);
-
+
// Returns true is the specified biome is a desert or its variant
static bool IsDesertVariant(EMCSBiome a_biome);
@@ -189,31 +189,31 @@ public:
{
m_IsAllowedBelow[idx] = false;
}
-
+
// Load the allowed blocks into m_IsAllowedBelow
for (BlockList::iterator itr = a_AllowedBelow.begin(); itr != a_AllowedBelow.end(); ++itr)
{
m_IsAllowedBelow[*itr] = true;
}
-
+
// Initialize all the biome types.
for (size_t idx = 0; idx < ARRAYCOUNT(m_IsBiomeAllowed); ++idx)
{
m_IsBiomeAllowed[idx] = false;
}
-
+
// Load the allowed biomes into m_IsBiomeAllowed
for (BiomeList::iterator itr = a_Biomes.begin(); itr != a_Biomes.end(); ++itr)
{
m_IsBiomeAllowed[*itr] = true;
}
}
-
+
protected:
cNoise m_Noise;
BLOCKTYPE m_BlockType;
int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns.
-
+
int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap);
// Returns true if the given biome is a biome that is allowed.
@@ -228,7 +228,7 @@ protected:
return m_IsAllowedBelow[a_BlockBelow];
}
-
+
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -245,11 +245,11 @@ public:
m_Level(a_Level)
{
}
-
+
int GetLevel(void) const { return m_Level; }
protected:
int m_Level;
-
+
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -263,7 +263,7 @@ class cFinishGenPreSimulator :
{
public:
cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava);
-
+
protected:
bool m_PreSimulateFallingBlocks;
@@ -275,7 +275,7 @@ protected:
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
);
-
+
/** For each fluid block:
- if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top)
- all fluid on the chunk's edge is made flowing
@@ -300,7 +300,7 @@ class cFinishGenFluidSprings :
{
public:
cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension);
-
+
protected:
cNoise m_Noise;