diff options
Diffstat (limited to 'src/Generating/FinishGen.h')
-rw-r--r-- | src/Generating/FinishGen.h | 47 |
1 files changed, 33 insertions, 14 deletions
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index 991a85787..c1100b51f 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -117,19 +117,38 @@ protected: +class cFinishGenSoulsandRims : + public cFinishGen +{ +public: + cFinishGenSoulsandRims(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + class cFinishGenSprinkleFoliage : public cFinishGen { public: cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} - + protected: cNoise m_Noise; int m_Seed; - + /// Tries to place sugarcane at the coords specified, returns true if successful bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ); - + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -167,31 +186,31 @@ public: { m_IsAllowedBelow[idx] = false; } - + // Load the allowed blocks into m_IsAllowedBelow for (BlockList::iterator itr = a_AllowedBelow.begin(); itr != a_AllowedBelow.end(); ++itr) { m_IsAllowedBelow[*itr] = true; } - + // Initialize all the biome types. for (size_t idx = 0; idx < ARRAYCOUNT(m_IsBiomeAllowed); ++idx) { m_IsBiomeAllowed[idx] = false; } - + // Load the allowed biomes into m_IsBiomeAllowed for (BiomeList::iterator itr = a_Biomes.begin(); itr != a_Biomes.end(); ++itr) { m_IsBiomeAllowed[*itr] = true; } } - + protected: cNoise m_Noise; BLOCKTYPE m_BlockType; int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns. - + int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap); // Returns true if the given biome is a biome that is allowed. @@ -206,7 +225,7 @@ protected: return m_IsAllowedBelow[a_BlockBelow]; } - + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -223,11 +242,11 @@ public: m_Level(a_Level) { } - + int GetLevel(void) const { return m_Level; } protected: int m_Level; - + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -241,7 +260,7 @@ class cFinishGenPreSimulator : { public: cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava); - + protected: bool m_PreSimulateFallingBlocks; @@ -253,7 +272,7 @@ protected: cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data ); - + /** For each fluid block: - if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top) - all fluid on the chunk's edge is made flowing @@ -278,7 +297,7 @@ class cFinishGenFluidSprings : { public: cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension); - + protected: cNoise m_Noise; |