diff options
Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/BioGen.cpp | 6 | ||||
-rw-r--r-- | src/Generating/ChunkDesc.cpp | 4 | ||||
-rw-r--r-- | src/Generating/DistortedHeightmap.cpp | 2 | ||||
-rw-r--r-- | src/Generating/EndGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp | 6 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/MineShafts.cpp | 2 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 8 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 8 |
9 files changed, 23 insertions, 19 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 98999dee9..f89b1800d 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -83,7 +83,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) { a_BiomeMap[i] = m_Biome; } @@ -277,7 +277,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) biJungleHills, } ; m_Biomes.reserve(ARRAYCOUNT(Biomes)); - for (int i = 0; i < ARRAYCOUNT(Biomes); i++) + for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { m_Biomes.push_back(Biomes[i]); } @@ -655,7 +655,7 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk LinearUpscale2DArrayInPlace(HumidityMap, 17, 17, 8, 8); // Re-map into integral values in [0 .. 255] range: - for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++) + for (size_t idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++) { a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128))); a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128))); diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 6050430fd..af1a8a6c7 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -371,7 +371,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const { HEIGHTTYPE MaxHeight = m_HeightMap[0]; - for (unsigned int i = 1; i < ARRAYCOUNT(m_HeightMap); i++) + for (size_t i = 1; i < ARRAYCOUNT(m_HeightMap); i++) { if (m_HeightMap[i] > MaxHeight) { @@ -565,7 +565,7 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas) { const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas(); - for (unsigned int i = 0; i < ARRAYCOUNT(a_DestMetas); i++) + for (size_t i = 0; i < ARRAYCOUNT(a_DestMetas); i++) { a_DestMetas[i] = AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4); } diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index c32a3bf43..342a4483f 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -612,7 +612,7 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R // For each biome type that has a nonzero count, calc its amps and add it: NOISE_DATATYPE AmpX = 0; NOISE_DATATYPE AmpZ = 0; - for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) + for (size_t i = 0; i < ARRAYCOUNT(BiomeCounts); i++) { if (BiomeCounts[i] <= 0) { diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index 1fa0fa121..f466039b9 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -151,7 +151,7 @@ void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_ { if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) { - for (unsigned int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + for (size_t i = 0; i < ARRAYCOUNT(a_HeightMap); i++) { a_HeightMap[i] = 0; } diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 8899e4bd0..866551e8a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -271,7 +271,7 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap) { int res = 0; - for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) { if (a_BiomeMap[i] == m_Biome) { @@ -469,7 +469,7 @@ void cFinishGenPreSimulator::StationarizeFluid( {0, -1, 0} } ; BLOCKTYPE BlockToSet = a_StationaryFluid; // By default, don't simulate this block - for (int i = 0; i < ARRAYCOUNT(Coords); i++) + for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { if ((y == 0) && (Coords[i].y < 0)) { @@ -635,7 +635,7 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int { 0, 0, 1}, } ; int NumAirNeighbors = 0; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) + for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { switch (a_ChunkDesc.GetBlockType(x + Coords[i].x, y + Coords[i].y, z + Coords[i].z)) { diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index ea6051371..2bf641089 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -18,7 +18,7 @@ void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { - for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + for (size_t i = 0; i < ARRAYCOUNT(a_HeightMap); i++) { a_HeightMap[i] = m_Height; } @@ -421,7 +421,7 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, NOISE_DATATYPE Height = 0; int BlockX = a_ChunkX * cChunkDef::Width + a_RelX; int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ; - for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) + for (size_t i = 0; i < ARRAYCOUNT(BiomeCounts); i++) { if (BiomeCounts[i] == 0) { diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index f42240e55..cc39cef7b 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -1035,7 +1035,7 @@ void cMineShaftCrossing::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) { 5, 5, 2, dirXP}, { 2, 5, 5, dirZP}, } ; - for (unsigned int i = 0; i < ARRAYCOUNT(Exits); i++) + for (size_t i = 0; i < ARRAYCOUNT(Exits); i++) { if (m_BoundingBox.p1.y + Exits[i].y >= m_BoundingBox.p2.y) { diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 0c68957c0..2511bb656 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -30,7 +30,7 @@ public: void DoTest1(void) { float In[3 * 3 * 3]; - for (int i = 0; i < ARRAYCOUNT(In); i++) + for (size_t i = 0; i < ARRAYCOUNT(In); i++) { In[i] = (float)(i % 5); } @@ -44,7 +44,7 @@ public: void DoTest2(void) { float In[3 * 3]; - for (int i = 0; i < ARRAYCOUNT(In); i++) + for (size_t i = 0; i < ARRAYCOUNT(In); i++) { In[i] = (float)(i % 5); } @@ -170,7 +170,7 @@ void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) void cNoise3DGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - for (unsigned int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) { a_BiomeMap[i] = biExtremeHills; } @@ -236,7 +236,7 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT // Precalculate a "height" array: NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source") m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); - for (unsigned int i = 0; i < ARRAYCOUNT(Height); i++) + for (size_t i = 0; i < ARRAYCOUNT(Height); i++) { Height[i] = abs(Height[i]) * m_HeightAmplification + 1; } diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 504c26238..da6227801 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -467,7 +467,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a cChunkDef::HeightMap HeightMap; m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); HEIGHTTYPE MinHeight = HeightMap[0]; - for (int i = 1; i < ARRAYCOUNT(HeightMap); i++) + for (size_t i = 1; i < ARRAYCOUNT(HeightMap); i++) { if (HeightMap[i] < MinHeight) { @@ -646,7 +646,7 @@ void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) bool cStructGenDirectOverhangs::HasWantedBiome(cChunkDesc & a_ChunkDesc) const { cChunkDef::BiomeMap & Biomes = a_ChunkDesc.GetBiomeMap(); - for (int i = 0; i < ARRAYCOUNT(Biomes); i++) + for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { switch (Biomes[i]) { @@ -655,6 +655,10 @@ bool cStructGenDirectOverhangs::HasWantedBiome(cChunkDesc & a_ChunkDesc) const { return true; } + default: + { + break; + } } } // for i return false; |