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-rw-r--r--src/Items/ItemBow.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index 636df5753..d1993c03c 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -8,17 +8,14 @@
-class cItemBowHandler:
+class cItemBowHandler final:
public cItemHandler
{
using Super = cItemHandler;
public:
- cItemBowHandler(void):
- Super(E_ITEM_BOW)
- {
- }
+ using Super::Super;
@@ -31,7 +28,7 @@ public:
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
- ) override
+ ) const override
{
ASSERT(a_Player != nullptr);
@@ -47,7 +44,7 @@ public:
- virtual void OnItemShoot(cPlayer * a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace) override
+ virtual void OnItemShoot(cPlayer * a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace) const override
{
// Actual shot - produce the arrow with speed based on the number of ticks that the bow was charged
UNUSED(a_BlockPos);