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-rw-r--r--src/Items/ItemMobHead.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
index 5cbcf52f7..747492402 100644
--- a/src/Items/ItemMobHead.h
+++ b/src/Items/ItemMobHead.h
@@ -38,7 +38,7 @@ public:
// If the placed head is a wither, try to spawn the wither first:
if (a_EquippedItem.m_ItemDamage == E_META_HEAD_WITHER)
{
- if (TrySpawnWitherAround(a_World, a_Player, placedX, placedY, placedZ))
+ if (TrySpawnWitherAround(a_World, a_Player, {placedX, placedY, placedZ}))
{
return true;
}
@@ -82,7 +82,7 @@ public:
MobHeadEntity.SetType(HeadType);
MobHeadEntity.SetRotation(static_cast<eMobHeadRotation>(Rotation));
- MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPosX(), MobHeadEntity.GetPosY(), MobHeadEntity.GetPosZ());
+ MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPos());
return false;
}
);
@@ -93,11 +93,11 @@ public:
Returns true if the wither was created. */
bool TrySpawnWitherAround(
cWorld & a_World, cPlayer & a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ
+ Vector3i a_BlockPos
)
{
// No wither can be created at Y < 2 - not enough space for the formula:
- if (a_BlockY < 2)
+ if (a_BlockPos.y < 2)
{
return false;
}
@@ -111,17 +111,17 @@ public:
{ 0, 0, 1},
{ 0, 0, -1},
};
- for (size_t i = 0; i < ARRAYCOUNT(RelCoords); ++i)
+ for (auto & RelCoord : RelCoords)
{
if (TrySpawnWitherAt(
a_World, a_Player,
- a_BlockX, a_BlockY, a_BlockZ,
- RelCoords[i].x, RelCoords[i].z
+ a_BlockPos,
+ RelCoord.x, RelCoord.z
))
{
return true;
}
- } // for i - Coords[]
+ } // for i - RelCoords[]
return false;
}
@@ -134,7 +134,7 @@ public:
Returns true iff the wither was created successfully. */
bool TrySpawnWitherAt(
cWorld & a_World, cPlayer & a_Player,
- int a_PlacedHeadX, int a_PlacedHeadY, int a_PlacedHeadZ,
+ Vector3i a_PlacedHeadPos,
int a_OffsetX, int a_OffsetZ
)
{
@@ -170,12 +170,12 @@ public:
return (
TrySpawnWitherFromImage(
a_World, a_Player, ImageWitherX, ARRAYCOUNT(ImageWitherX),
- a_PlacedHeadX, a_PlacedHeadY, a_PlacedHeadZ,
+ a_PlacedHeadPos,
a_OffsetX, a_OffsetZ
) ||
TrySpawnWitherFromImage(
a_World, a_Player, ImageWitherZ, ARRAYCOUNT(ImageWitherZ),
- a_PlacedHeadX, a_PlacedHeadY, a_PlacedHeadZ,
+ a_PlacedHeadPos,
a_OffsetX, a_OffsetZ
)
);
@@ -189,7 +189,7 @@ public:
Returns true iff the wither was created successfully. */
bool TrySpawnWitherFromImage(
cWorld & a_World, cPlayer & a_Player, const sSetBlock * a_Image, size_t a_ImageCount,
- int a_PlacedHeadX, int a_PlacedHeadY, int a_PlacedHeadZ,
+ Vector3i a_PlacedHeadPos,
int a_OffsetX, int a_OffsetZ
)
{
@@ -199,12 +199,12 @@ public:
for (size_t i = 0; i < a_ImageCount; i++)
{
// Get the absolute coords of the image:
- int BlockX = a_PlacedHeadX + a_OffsetX + a_Image[i].GetX();
- int BlockY = a_PlacedHeadY + a_Image[i].GetY();
- int BlockZ = a_PlacedHeadZ + a_OffsetZ + a_Image[i].GetZ();
+ int BlockX = a_PlacedHeadPos.x + a_OffsetX + a_Image[i].GetX();
+ int BlockY = a_PlacedHeadPos.y + a_Image[i].GetY();
+ int BlockZ = a_PlacedHeadPos.z + a_OffsetZ + a_Image[i].GetZ();
// If the query is for the placed head, short-circuit-evaluate it:
- if ((BlockX == a_PlacedHeadX) && (BlockY == a_PlacedHeadY) && (BlockZ == a_PlacedHeadZ))
+ if ((BlockX == a_PlacedHeadPos.x) && (BlockY == a_PlacedHeadPos.y) && (BlockZ == a_PlacedHeadPos.z))
{
if (a_Image[i].m_BlockType != E_BLOCK_HEAD)
{
@@ -256,18 +256,18 @@ public:
}
// Spawn the wither:
- int BlockX = a_PlacedHeadX + a_OffsetX;
- int BlockZ = a_PlacedHeadZ + a_OffsetZ;
- a_World.SpawnMob(static_cast<double>(BlockX) + 0.5, a_PlacedHeadY - 2, static_cast<double>(BlockZ) + 0.5, mtWither, false);
- AwardSpawnWitherAchievement(a_World, BlockX, a_PlacedHeadY - 2, BlockZ);
+ int BlockX = a_PlacedHeadPos.x + a_OffsetX;
+ int BlockZ = a_PlacedHeadPos.z + a_OffsetZ;
+ a_World.SpawnMob(static_cast<double>(BlockX) + 0.5, a_PlacedHeadPos.y - 2, static_cast<double>(BlockZ) + 0.5, mtWither, false);
+ AwardSpawnWitherAchievement(a_World, {BlockX, a_PlacedHeadPos.y - 2, BlockZ});
return true;
}
/** Awards the achievement to all players close to the specified point. */
- void AwardSpawnWitherAchievement(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ void AwardSpawnWitherAchievement(cWorld & a_World, Vector3i a_BlockPos)
{
- Vector3f Pos{ static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ) };
+ Vector3f Pos(a_BlockPos);
a_World.ForEachPlayer([=](cPlayer & a_Player)
{
// If player is close, award achievement: