diff options
Diffstat (limited to 'src/Items/ItemMobHead.h')
-rw-r--r-- | src/Items/ItemMobHead.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h index 5cbcf52f7..747492402 100644 --- a/src/Items/ItemMobHead.h +++ b/src/Items/ItemMobHead.h @@ -38,7 +38,7 @@ public: // If the placed head is a wither, try to spawn the wither first: if (a_EquippedItem.m_ItemDamage == E_META_HEAD_WITHER) { - if (TrySpawnWitherAround(a_World, a_Player, placedX, placedY, placedZ)) + if (TrySpawnWitherAround(a_World, a_Player, {placedX, placedY, placedZ})) { return true; } @@ -82,7 +82,7 @@ public: MobHeadEntity.SetType(HeadType); MobHeadEntity.SetRotation(static_cast<eMobHeadRotation>(Rotation)); - MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPosX(), MobHeadEntity.GetPosY(), MobHeadEntity.GetPosZ()); + MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPos()); return false; } ); @@ -93,11 +93,11 @@ public: Returns true if the wither was created. */ bool TrySpawnWitherAround( cWorld & a_World, cPlayer & a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ + Vector3i a_BlockPos ) { // No wither can be created at Y < 2 - not enough space for the formula: - if (a_BlockY < 2) + if (a_BlockPos.y < 2) { return false; } @@ -111,17 +111,17 @@ public: { 0, 0, 1}, { 0, 0, -1}, }; - for (size_t i = 0; i < ARRAYCOUNT(RelCoords); ++i) + for (auto & RelCoord : RelCoords) { if (TrySpawnWitherAt( a_World, a_Player, - a_BlockX, a_BlockY, a_BlockZ, - RelCoords[i].x, RelCoords[i].z + a_BlockPos, + RelCoord.x, RelCoord.z )) { return true; } - } // for i - Coords[] + } // for i - RelCoords[] return false; } @@ -134,7 +134,7 @@ public: Returns true iff the wither was created successfully. */ bool TrySpawnWitherAt( cWorld & a_World, cPlayer & a_Player, - int a_PlacedHeadX, int a_PlacedHeadY, int a_PlacedHeadZ, + Vector3i a_PlacedHeadPos, int a_OffsetX, int a_OffsetZ ) { @@ -170,12 +170,12 @@ public: return ( TrySpawnWitherFromImage( a_World, a_Player, ImageWitherX, ARRAYCOUNT(ImageWitherX), - a_PlacedHeadX, a_PlacedHeadY, a_PlacedHeadZ, + a_PlacedHeadPos, a_OffsetX, a_OffsetZ ) || TrySpawnWitherFromImage( a_World, a_Player, ImageWitherZ, ARRAYCOUNT(ImageWitherZ), - a_PlacedHeadX, a_PlacedHeadY, a_PlacedHeadZ, + a_PlacedHeadPos, a_OffsetX, a_OffsetZ ) ); @@ -189,7 +189,7 @@ public: Returns true iff the wither was created successfully. */ bool TrySpawnWitherFromImage( cWorld & a_World, cPlayer & a_Player, const sSetBlock * a_Image, size_t a_ImageCount, - int a_PlacedHeadX, int a_PlacedHeadY, int a_PlacedHeadZ, + Vector3i a_PlacedHeadPos, int a_OffsetX, int a_OffsetZ ) { @@ -199,12 +199,12 @@ public: for (size_t i = 0; i < a_ImageCount; i++) { // Get the absolute coords of the image: - int BlockX = a_PlacedHeadX + a_OffsetX + a_Image[i].GetX(); - int BlockY = a_PlacedHeadY + a_Image[i].GetY(); - int BlockZ = a_PlacedHeadZ + a_OffsetZ + a_Image[i].GetZ(); + int BlockX = a_PlacedHeadPos.x + a_OffsetX + a_Image[i].GetX(); + int BlockY = a_PlacedHeadPos.y + a_Image[i].GetY(); + int BlockZ = a_PlacedHeadPos.z + a_OffsetZ + a_Image[i].GetZ(); // If the query is for the placed head, short-circuit-evaluate it: - if ((BlockX == a_PlacedHeadX) && (BlockY == a_PlacedHeadY) && (BlockZ == a_PlacedHeadZ)) + if ((BlockX == a_PlacedHeadPos.x) && (BlockY == a_PlacedHeadPos.y) && (BlockZ == a_PlacedHeadPos.z)) { if (a_Image[i].m_BlockType != E_BLOCK_HEAD) { @@ -256,18 +256,18 @@ public: } // Spawn the wither: - int BlockX = a_PlacedHeadX + a_OffsetX; - int BlockZ = a_PlacedHeadZ + a_OffsetZ; - a_World.SpawnMob(static_cast<double>(BlockX) + 0.5, a_PlacedHeadY - 2, static_cast<double>(BlockZ) + 0.5, mtWither, false); - AwardSpawnWitherAchievement(a_World, BlockX, a_PlacedHeadY - 2, BlockZ); + int BlockX = a_PlacedHeadPos.x + a_OffsetX; + int BlockZ = a_PlacedHeadPos.z + a_OffsetZ; + a_World.SpawnMob(static_cast<double>(BlockX) + 0.5, a_PlacedHeadPos.y - 2, static_cast<double>(BlockZ) + 0.5, mtWither, false); + AwardSpawnWitherAchievement(a_World, {BlockX, a_PlacedHeadPos.y - 2, BlockZ}); return true; } /** Awards the achievement to all players close to the specified point. */ - void AwardSpawnWitherAchievement(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + void AwardSpawnWitherAchievement(cWorld & a_World, Vector3i a_BlockPos) { - Vector3f Pos{ static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ) }; + Vector3f Pos(a_BlockPos); a_World.ForEachPlayer([=](cPlayer & a_Player) { // If player is close, award achievement: |