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-rw-r--r--src/Items/ItemPainting.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
index 78d9f040a..058f8d3b2 100644
--- a/src/Items/ItemPainting.h
+++ b/src/Items/ItemPainting.h
@@ -45,6 +45,12 @@ public:
return false;
}
+ // Make sure the support block is a valid block to place a painting on:
+ if (!cHangingEntity::IsValidSupportBlock(a_World->GetBlock(a_ClickedBlockPos)))
+ {
+ return false;
+ }
+
// Make sure block that will be occupied is free:
auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE PlaceBlockType = a_World->GetBlock(PlacePos);
@@ -85,7 +91,9 @@ public:
};
auto PaintingTitle = gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)];
- auto Painting = std::make_unique<cPainting>(PaintingTitle, a_ClickedBlockFace, PlacePos);
+
+ // A painting, centred so pickups spawn nicely.
+ auto Painting = std::make_unique<cPainting>(PaintingTitle, a_ClickedBlockFace, Vector3d(0.5, 0.5, 0.5) + PlacePos);
auto PaintingPtr = Painting.get();
if (!PaintingPtr->Initialize(std::move(Painting), *a_World))
{