diff options
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 26 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 20 | ||||
-rw-r--r-- | src/Mobs/Mooshroom.cpp | 49 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 8 | ||||
-rw-r--r-- | src/Mobs/Witch.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Zombie.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Zombiepigman.cpp | 1 |
7 files changed, 74 insertions, 35 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index c81f46d6a..23e4219e8 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -81,6 +81,11 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_AttackDamage(1) , m_AttackRange(2) , m_AttackInterval(0) + , m_DropChanceWeapon(0.085) + , m_DropChanceHelmet(0.085) + , m_DropChanceChestplate(0.085) + , m_DropChanceLeggings(0.085) + , m_DropChanceBoots(0.085) , m_SightDistance(25) , m_BurnsInDaylight(false) { @@ -912,22 +917,22 @@ void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel) { MTRand r1; - if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2))) + if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2))) { if (!GetEquippedHelmet().IsEmpty()) a_Drops.push_back(GetEquippedHelmet()); } - if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2))) + if (r1.randInt() % 200 < ((m_DropChanceChestplate * 200) + (a_LootingLevel * 2))) { if (!GetEquippedChestplate().IsEmpty()) a_Drops.push_back(GetEquippedChestplate()); } - if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2))) + if (r1.randInt() % 200 < ((m_DropChanceLeggings * 200) + (a_LootingLevel * 2))) { if (!GetEquippedLeggings().IsEmpty()) a_Drops.push_back(GetEquippedLeggings()); } - if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2))) + if (r1.randInt() % 200 < ((m_DropChanceBoots * 200) + (a_LootingLevel * 2))) { if (!GetEquippedBoots().IsEmpty()) a_Drops.push_back(GetEquippedBoots()); } @@ -937,6 +942,19 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel) +void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel) +{ + MTRand r1; + if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2))) + { + if (!GetEquippedWeapon().IsEmpty()) a_Drops.push_back(GetEquippedWeapon()); + } +} + + + + + void cMonster::HandleDaylightBurning(cChunk & a_Chunk) { if (!m_BurnsInDaylight) diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 6f7352b52..b75ac444f 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -119,6 +119,17 @@ public: void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; } void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; } + float GetDropChanceWeapon() { return m_DropChanceWeapon; }; + float GetDropChanceHelmet() { return m_DropChanceHelmet; }; + float GetDropChanceChestplate() { return m_DropChanceChestplate; }; + float GetDropChanceLeggings() { return m_DropChanceLeggings; }; + float GetDropChanceBoots() { return m_DropChanceBoots; }; + void SetDropChanceWeapon(float a_DropChanceWeapon) { m_DropChanceWeapon = a_DropChanceWeapon; }; + void SetDropChanceHelmet(float a_DropChanceHelmet) { m_DropChanceHelmet = a_DropChanceHelmet; }; + void SetDropChanceChestplate(float a_DropChanceChestplate) { m_DropChanceChestplate = a_DropChanceChestplate; }; + void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; }; + void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; }; + /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } @@ -221,6 +232,12 @@ protected: float m_AttackInterval; int m_SightDistance; + float m_DropChanceWeapon; + float m_DropChanceHelmet; + float m_DropChanceChestplate; + float m_DropChanceLeggings; + float m_DropChanceBoots; + void HandleDaylightBurning(cChunk & a_Chunk); bool m_BurnsInDaylight; @@ -236,6 +253,9 @@ protected: /** Adds armor that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/ void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel); + /** Adds weapon that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/ + void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel); + } ; // tolua_export diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp index 5873ec63f..8e4c52ae6 100644 --- a/src/Mobs/Mooshroom.cpp +++ b/src/Mobs/Mooshroom.cpp @@ -39,34 +39,35 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cMooshroom::OnRightClicked(cPlayer & a_Player) { - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET)) + switch (a_Player.GetEquippedItem().m_ItemType) { - if (!a_Player.IsGameModeCreative()) + case E_ITEM_BUCKET: { - a_Player.GetInventory().RemoveOneEquippedItem(); - a_Player.GetInventory().AddItem(E_ITEM_MILK); - } - } - - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BOWL)) - { - if (!a_Player.IsGameModeCreative()) + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + a_Player.GetInventory().AddItem(E_ITEM_MILK); + } + } break; + case E_ITEM_BOWL: { - a_Player.GetInventory().RemoveOneEquippedItem(); - a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP); - } - } - - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) - { - if (!a_Player.IsGameModeCreative()) + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP); + } + } break; + case E_ITEM_SHEARS: { - a_Player.UseEquippedItem(); - } - - cItems Drops; - Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + if (!a_Player.IsGameModeCreative()) + { + a_Player.UseEquippedItem(); + } + + cItems Drops; + Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + } break; } } diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 661f0712c..47fcdbb26 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -27,19 +27,19 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) } if (IsWither()) { - AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); cItems RareDrops; RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); - AddRandomArmorDropItem(a_Drops, LootingLevel); } else { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW); - AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); - AddRandomArmorDropItem(a_Drops, LootingLevel); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); } diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp index bdc9e11de..6956f7b7a 100644 --- a/src/Mobs/Witch.cpp +++ b/src/Mobs/Witch.cpp @@ -39,9 +39,7 @@ void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer) case 6: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SUGAR); break; } } - cItems RareDrops; - if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); - AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); } diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 999cd4a35..f19e096ee 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -35,6 +35,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) RareDrops.Add(cItem(E_ITEM_POTATO)); AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); } diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp index a967d5066..a0142b566 100644 --- a/src/Mobs/Zombiepigman.cpp +++ b/src/Mobs/Zombiepigman.cpp @@ -31,6 +31,7 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) RareDrops.Add(cItem(E_ITEM_GOLD)); AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); } |